Here you can learn from the interaction between experienced businessmen and young entrepreneurs. You are welcome to place your questions related to our business simulation game and get the answers from experienced players
If the player qualification is fully utilized, qualification growth will be faster.
That is the ideal growth factor - when the company is working with 100% efficiency and full usage of a top manager capacity. However, there are the following additional factors to effect qualification growth:
management's growth is additionally evaluated by paid taxes of the company
commerce's growth is additionally evaluated by profit (paid taxes) of stores.
production's, mining and animal husbandry growth is evaluated by the quality of produced goods. Ideally, the company must produce high quality goods. At high levels of qualification, output quality should be equal to the average quality of the realm. For lower levels of qualification it can be lower.
Optimal growth of science is evaluated by the amount of technology inventions in the previous 15 turns and the sale of technology (not license) in the previous 15 turns.
agricultural growth has no additional factors; growth only happens during the harvest season.
marketing's growth is evaluated by volume of advertising. Single volumes of advertising and / or the total amount of advertising must comply with the current level of player.
The ideal load - this is when top1 and top3 are utilized to the maximum.
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What is top1, top2, top3?
To run a subdivision with full efficiency, a suitable Top Manager qualification (Q) is required. A players qualification grows every day, according to a summary of factors from all subdivisions of the respective Q. One indicator is 100% efficiency at every subdivision, but there are other "invisible" factors which effect Q growth. Those are Top1, top2 and top3.
When the new qualifications system was introduced, those invisible factors Top1-3 were displayed at each subdivision for a while in a special window which looked like this:
Top1 - How much Top Manager qualification needed to manage the current settings (current staff number and qualification) in a single subdivision Top2 - How much Top Manager qualification needed to manage the required settings (required staff number and qualification) in a single subdivision Top3 - total number of staff for the whole company
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It's very simple - you must load your top manager at each unit and throughout the company.
Ie if the load is ideal, then the hiring of another employee, reduced eff. all units of the industry. If we increase the qualifications of personnel that eff. also decreases (only in this unit)
Conventionally, it can be represented as:
Note: You can artificially increase the qualification of staff, to the maximize load of top1
Is there a caveat - top1 and top3 can compensate for each other. For example, in this case, eff. will be 100%, although top1 overloaded (because top3 underloaded):
But, growth may will not be perfect (due to lack of load on top3)
Note: Overloading of top-manager are not recommended - reduce growth due to low eff. will be stronger than in case of low load. Note: Easy way to maximize load on top1 - set the total number of staff to the values from this table, and then at each enterprise increases the qualification until total efficiency starts falling
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Bonuses from awards have influence to the growth?
Yes and no
For growth takes value of native top, but if the load exceeds its capacity, the bonuses help to avoid reducing the efficiency, and consequently - reducing the growth will not:
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Which is better - a large subdivision, or lots of little ones?
For growth of top manager - no difference.
Example:
Qualifications of a top manager in the production = 7.
Situation 1: two units at 3500 workplaces (personnel qualification - 2) Situation 2: 10 units at 700 workplaces (personnel qualification - 6,78)
In both cases, the load on top1 (for each unit) and top3 (the entire company) is the same.
In the former case, less salary costs and stress of the office. In the second case - have the opportunity to put more high tech, but the load on the office are much higher.
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How additional factors affect the growth?
Only downward. Ie if your top1 and top3 not loaded, then additional factors will not be able to compensate for the low load.
Approximate calculation of growth is as follows:
1. Determine the base growth (depending on workload top1 and top3)
2. If eff. unit is less 100%, then the base is reduced.
3. Multiplied by a coefficient of additional factors (eg, for managment and commerce can be reduced to 10 times) In best case coefficient = 1 (not reduces)
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based on this picture, what should i do to gain 100% of factory efficiency?
Before, I was increasing the qualification of employee up to 8.55, but every day the qualification drop till 7%.
Then I was reduce the qualification but I can only achive 36% for top manager and 7% for work efficiency.
the produce of factory decrease till 31k with 1.00 of quality.
i saw the data on top1, what is quantity mean? and what for?
1. First row - technology (you've got 7th - find it).
2. Second row - qualification of employees (find 4.75 under the previous number).
3. Follow down this column and find 3 (that's your qualfication in production). There are two 3's, let's took the second one. Now follow this row and find the number of employees in the first column. This is the max # of employees you could have - 250.
i'm working on it, VLLord..
for other factory, they could gain 100% on top manager efficiency, although only 70% for work efficiency.
the result of our discuss will be appear for 5 minutes later.
1. 50 employees with 6th qualification will be ok.
2. Improve the office efficiency.
3. Open another store to maintain good growth speed (top3 is underloaded).
cool VLLord
sorry for the late thank you
finally i can solve it after understand your insruction
what a shame
then my qualification of player increased.
Good VLLLord, You said there is some relationship between factory workers and management qualification. What is the rough modifier ? I was increasing my total factory workers to to a few thousand. It was fine (100%), until I suddenly increased a thousand more to 2900. It begins to drop my efficiency to 64.5 %. It is really surprising. My other question is that : I want to put 80%+ of my profit into scientific pursuit. And, how to best achieve this ? Will having 10 workers study when the required is 5 help make it faster ? CERN for hypotheses or preliminary ? Thanks for your time reading this.
Oh, why my office efficiency is capped below what can be achieved under my top efficiency ?
Good VLLLord, You said there is some relationship between factory workers and management qualification. What is the rough modifier ? I was increasing my total factory workers to to a few thousand. It was fine (100%), until I suddenly increased a thousand more to 2900. It begins to drop my efficiency to 64.5 %. It is really surprising. My other question is that : I want to put 80%+ of my profit into scientific pursuit. And, how to best achieve this ? Will having 10 workers study when the required is 5 help make it faster ? CERN for hypotheses or preliminary ? Thanks for your time reading this.
1. It's quite difficult, I don't know the accurate formulas.
2. You mean you increased total # from 1900 to 2900 and efficiency dropped to 64.5%? I'm not supprised.
3. Read FAQ by erevion, the answer is alredy there.
It's not exactly 1000. I just round it up. I check my efficiency regularly and suddenly increased it by some hundreds (I did forget). At first the drop is not significant. Still 89% or 90%+. A drop to 64.5% does surprise me when the previous added workers were more or somewhat less than equal to the new workers. I can only guess the diminishing marginal rate is steep.
I am having trouble with my store. dont understand why the required qualification is so high when I have other stores of similar configuration that require far less qualification. because of this I cannot put the required number of employees, my top is not enough for it. what are the reasons? how can I manage this problem? whould increasing number of departments make any difference?
City district City centre Store location Norway/Stavanger Trade area 100 000 m2 Rent expenses 3 573 900.00$ per week Number of departments 2 Number of employees 156 (required ~ 156) Salary of one employee 2 000.00$ per week (city average 595.65$) Salary expenses 312 000.00$ per week Qualification of employees 11.89 (city average 5.60, required 9.61) Staff efficiency
100.00 % (at the moment of update) Store reputation 349.34 Advertising expenses 33 000.00$ per week Advertising efficiency
96.24 % Number of visitors 32 737 per week Visitors wealth index 924 Very high
Your store service level is very high, however particular customers suppose that store management doesn’t care about further improvement of service quality and therefore needs to raise qualification.
Office efficiency
98.10 % (at the moment of update)
Qualification of player 12 Total number of employees
on profile qualification 756 Top manager efficiency
58.40 % (at the moment of update) Work efficiency
57.60 % (at the moment of update) Efficiency of your store is low
In order to improve store efficiency you must raise top-manager’s qualification in field of Commerce.
Top-manager’s qualification in field of Commerce may itself increase, in case if stores are stable and profitable.