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If the player qualification is fully utilized, qualification growth will be faster.
That is the ideal growth factor - when the company is working with 100% efficiency and full usage of a top manager capacity. However, there are the following additional factors to effect qualification growth:
management's growth is additionally evaluated by paid taxes of the company
commerce's growth is additionally evaluated by profit (paid taxes) of stores.
production's, mining and animal husbandry growth is evaluated by the quality of produced goods. Ideally, the company must produce high quality goods. At high levels of qualification, output quality should be equal to the average quality of the realm. For lower levels of qualification it can be lower.
Optimal growth of science is evaluated by the amount of technology inventions in the previous 15 turns and the sale of technology (not license) in the previous 15 turns.
agricultural growth has no additional factors; growth only happens during the harvest season.
marketing's growth is evaluated by volume of advertising. Single volumes of advertising and / or the total amount of advertising must comply with the current level of player.
The ideal load - this is when top1 and top3 are utilized to the maximum.
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What is top1, top2, top3?
To run a subdivision with full efficiency, a suitable Top Manager qualification (Q) is required. A players qualification grows every day, according to a summary of factors from all subdivisions of the respective Q. One indicator is 100% efficiency at every subdivision, but there are other "invisible" factors which effect Q growth. Those are Top1, top2 and top3.
When the new qualifications system was introduced, those invisible factors Top1-3 were displayed at each subdivision for a while in a special window which looked like this:
Top1 - How much Top Manager qualification needed to manage the current settings (current staff number and qualification) in a single subdivision Top2 - How much Top Manager qualification needed to manage the required settings (required staff number and qualification) in a single subdivision Top3 - total number of staff for the whole company
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It's very simple - you must load your top manager at each unit and throughout the company.
Ie if the load is ideal, then the hiring of another employee, reduced eff. all units of the industry. If we increase the qualifications of personnel that eff. also decreases (only in this unit)
Conventionally, it can be represented as:
Note: You can artificially increase the qualification of staff, to the maximize load of top1
Is there a caveat - top1 and top3 can compensate for each other. For example, in this case, eff. will be 100%, although top1 overloaded (because top3 underloaded):
But, growth may will not be perfect (due to lack of load on top3)
Note: Overloading of top-manager are not recommended - reduce growth due to low eff. will be stronger than in case of low load. Note: Easy way to maximize load on top1 - set the total number of staff to the values from this table, and then at each enterprise increases the qualification until total efficiency starts falling
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Bonuses from awards have influence to the growth?
Yes and no
For growth takes value of native top, but if the load exceeds its capacity, the bonuses help to avoid reducing the efficiency, and consequently - reducing the growth will not:
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Which is better - a large subdivision, or lots of little ones?
For growth of top manager - no difference.
Example:
Qualifications of a top manager in the production = 7.
Situation 1: two units at 3500 workplaces (personnel qualification - 2) Situation 2: 10 units at 700 workplaces (personnel qualification - 6,78)
In both cases, the load on top1 (for each unit) and top3 (the entire company) is the same.
In the former case, less salary costs and stress of the office. In the second case - have the opportunity to put more high tech, but the load on the office are much higher.
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How additional factors affect the growth?
Only downward. Ie if your top1 and top3 not loaded, then additional factors will not be able to compensate for the low load.
Approximate calculation of growth is as follows:
1. Determine the base growth (depending on workload top1 and top3)
2. If eff. unit is less 100%, then the base is reduced.
3. Multiplied by a coefficient of additional factors (eg, for managment and commerce can be reduced to 10 times) In best case coefficient = 1 (not reduces)
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management's growth is additionally evaluated by paid taxes of the company
I did not know this!
I have 3 offices (planning on adding 4th) my level is 3 (+2) on turn 5. My total employees in the office is about 73 most of which have quality 1.01 (one has 1,3 due to load of constructing 2 factories and a lab).
Top1 - How much Top Manager qualification needed to manage the current settings (current staff number and qualification) in a single subdivision
Top2 - How much Top Manager qualification needed to manage the required settings (required staff number and qualification) in a single subdivision
Top3 - total number of staff for the whole company
This is the first time I am working with these values.
If they are correct that means all my offices loading (top1) is below recommended loading (top2)? If so I don't understand it because my second office has 38 workers out of 30 required (safety factor). Work effiency (and expected) is 100% though! (I am level 3+2).
Or is the recommended loading only based on qualifaction and not on what is actually happening?
edit: I think I understand it...I changed the third office to
TOP1 3.25 TOP2 3.42 TOP3 81
12 x 2.71
Final question: Should I load for 5.0 or 3.0 (I have supermanager)?
IF I'm not mistaken, top2 doesn't exist anymore? So yes: you should load to what you can, not what you need.
What I do is just load my Top3 first. Then in every subdivision increase qualifications to fully load top1.
I used my supermanager capacities to the fullest. This allows you to make more money. Careful though: when it ends, you need to be able to scale back quickly. I'm not sure how the system calculates this. I did read one reliable source saying that loading to your primary qualification is enough. But why risk finding out the opposite?
Thanks I am going to try that! I will increase total workers to 81 immediately
I use the chrome extention from the FAQ forum to see TOP1, TOP2, TOP3 (doenst work for services) and PQR.
Maybe you can recommend me a script that is more up to date?
ps Are the estimates always accurate? Two turns ago I increased my weaving mill from 50 to 100 wokers. I checked required employees (after at least 30-60 minutes) and required was said to be 24. When the turn completed I got 70% effiency on my office because required was 27 :S.
I must refer to this table 3 to 5 times a week. about as helpful as it gets! I was running pretty bad stores until i "realized" i need to max out the top1 as well as top3.
Thanks for all this great info! Does anyone know how to calculate (or have a chart for) how TOP3 and TOP1 compensate for each other when one of them is above 100%.
29.05.2013, 12:10. Subject: Qualification requirements for techs
just to share that I now have qualification 37 in animal breeding and I can use tech 19 at 100% efficiency, which wasn't the case when my qualification was 36. In other words: this does not seem to comply with the first table that shows the required qualification levels for every tech level.
My qualification was 56 and i was able to run a mine on Tech level 22 - requiring qualification level 69 - with 95% efficiency. As my qualification grew to 57 the mine now runs 100% efficient
just to share that I now have qualification 37 in animal breeding and I can use tech 19 at 100% efficiency, which wasn't the case when my qualification was 36. In other words: this does not seem to comply with the first table that shows the required qualification levels for every tech level.
If the load of top1 and/or top3 is well below the max allowed then you can run your subdivisions at max tech +1 without losing efficiency. Didn't you know that?
You should try this for mining and agricultural as well.
management's growth is additionally evaluated by paid taxes of the company
I followed this table exactly. I'm currently on my 9th day and have qualification 5.
Last update, the growth was only 3.4% ! Before this, the table worked quite well (Although slightly off).
Note: I paid $0 in taxes last update.