Here you can learn from the interaction between experienced businessmen and young entrepreneurs. You are welcome to place your questions related to our business simulation game and get the answers from experienced players
If the player qualification is fully utilized, qualification growth will be faster.
That is the ideal growth factor - when the company is working with 100% efficiency and full usage of a top manager capacity. However, there are the following additional factors to effect qualification growth:
management's growth is additionally evaluated by paid taxes of the company
commerce's growth is additionally evaluated by profit (paid taxes) of stores.
production's, mining and animal husbandry growth is evaluated by the quality of produced goods. Ideally, the company must produce high quality goods. At high levels of qualification, output quality should be equal to the average quality of the realm. For lower levels of qualification it can be lower.
Optimal growth of science is evaluated by the amount of technology inventions in the previous 15 turns and the sale of technology (not license) in the previous 15 turns.
agricultural growth has no additional factors; growth only happens during the harvest season.
marketing's growth is evaluated by volume of advertising. Single volumes of advertising and / or the total amount of advertising must comply with the current level of player.
The ideal load - this is when top1 and top3 are utilized to the maximum.
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What is top1, top2, top3?
To run a subdivision with full efficiency, a suitable Top Manager qualification (Q) is required. A players qualification grows every day, according to a summary of factors from all subdivisions of the respective Q. One indicator is 100% efficiency at every subdivision, but there are other "invisible" factors which effect Q growth. Those are Top1, top2 and top3.
When the new qualifications system was introduced, those invisible factors Top1-3 were displayed at each subdivision for a while in a special window which looked like this:
Top1 - How much Top Manager qualification needed to manage the current settings (current staff number and qualification) in a single subdivision Top2 - How much Top Manager qualification needed to manage the required settings (required staff number and qualification) in a single subdivision Top3 - total number of staff for the whole company
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It's very simple - you must load your top manager at each unit and throughout the company.
Ie if the load is ideal, then the hiring of another employee, reduced eff. all units of the industry. If we increase the qualifications of personnel that eff. also decreases (only in this unit)
Conventionally, it can be represented as:
Note: You can artificially increase the qualification of staff, to the maximize load of top1
Is there a caveat - top1 and top3 can compensate for each other. For example, in this case, eff. will be 100%, although top1 overloaded (because top3 underloaded):
But, growth may will not be perfect (due to lack of load on top3)
Note: Overloading of top-manager are not recommended - reduce growth due to low eff. will be stronger than in case of low load. Note: Easy way to maximize load on top1 - set the total number of staff to the values from this table, and then at each enterprise increases the qualification until total efficiency starts falling
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Bonuses from awards have influence to the growth?
Yes and no
For growth takes value of native top, but if the load exceeds its capacity, the bonuses help to avoid reducing the efficiency, and consequently - reducing the growth will not:
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Which is better - a large subdivision, or lots of little ones?
For growth of top manager - no difference.
Example:
Qualifications of a top manager in the production = 7.
Situation 1: two units at 3500 workplaces (personnel qualification - 2) Situation 2: 10 units at 700 workplaces (personnel qualification - 6,78)
In both cases, the load on top1 (for each unit) and top3 (the entire company) is the same.
In the former case, less salary costs and stress of the office. In the second case - have the opportunity to put more high tech, but the load on the office are much higher.
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How additional factors affect the growth?
Only downward. Ie if your top1 and top3 not loaded, then additional factors will not be able to compensate for the low load.
Approximate calculation of growth is as follows:
1. Determine the base growth (depending on workload top1 and top3)
2. If eff. unit is less 100%, then the base is reduced.
3. Multiplied by a coefficient of additional factors (eg, for managment and commerce can be reduced to 10 times) In best case coefficient = 1 (not reduces)
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I didn't explain well. It work something like this (values for sake of example):
Max top 1: 100 employees
Max top 3: 200 employees (0 employees working in other subdivisions ATM)
If you have 101 at top 1, you ARE above the top BUT your efficiency is still 100%. But, if you add 99 employees to other subdivisions you get:
Max top1: 101/100
Max top3: 200/200
In this case, your efficiency won't be 100%. Top manager efficiency is a calculation based on the top1 and top 3 load and an overload of 1 can be compensated by an underload of top 3. This also works the other way around (I'm using this on labs at the moment. I have my top3 overloaded so instead of maxing out top 1, I reduce the salaries to still be able to attain 100% efficiency).
Ah, I see the formula that relates them. (top manager level / 'required' top manager) * ('max' top 3 / current total employees) must be >= 1, so using something that requires double your top 1 level requires using at most half of your top 3. Thanks to the non-linear scaling of top manager, using the 44% more employees in my store only limits my top 3 by about 15%.
Skills that are not covered by charts:
service sector = 1.5 x office
restaurants = commerce
medical centres = fishing = 2.5 x commerce
gas station/auto repair = 0.5 x commerce
Can't figure out how to increase my Qualification in Service Sector. I have 0 growth.
I guess it is because you have no Service enterprises right now. Restaurants and Medical centers use their own qualification (even when they are technically service sector in real life). Only enterprises as Gyms, Hairdressing, Laundries are treated as Services for that qualification field.
Can't figure out how to increase my Qualification in Service Sector. I have 0 growth.
I guess it is because you have no Service enterprises right now. Restaurants and Medical centers use their own qualification (even when they are technically service sector in real life). Only enterprises as Gyms, Hairdressing, Laundries are treated as Services for that qualification field.
Thanks for responding,
For a restaurant I own in the game they "ask" me to increase my Qualification in the Service Sector. So to increase it I have to create a Gym, a Hair Saloon or a laundry?
For a restaurant I own in the game they "ask" me to increase my Qualification in the Service Sector. So to increase it I have to create a Gym, a Hair Saloon or a laundry?
That has to be an error with the text files. I'll comment this with the admins so they can update the texts.
I'm using Max equipment quality, Max employee qualification and Max # of employees as per Xio script, but still unable to increase work efficiency in my lab beyond 50%. Is it because only 5 out of 10 scientists are working? For research work 10 scientists are required, but when I hire 10 scientists, work efficiency, top manager efficiency drops. Any help? Thanks!