Here you can learn from the interaction between experienced businessmen and young entrepreneurs. You are welcome to place your questions related to our business simulation game and get the answers from experienced players
If the player qualification is fully utilized, qualification growth will be faster.
That is the ideal growth factor - when the company is working with 100% efficiency and full usage of a top manager capacity. However, there are the following additional factors to effect qualification growth:
management's growth is additionally evaluated by paid taxes of the company
commerce's growth is additionally evaluated by profit (paid taxes) of stores.
production's, mining and animal husbandry growth is evaluated by the quality of produced goods. Ideally, the company must produce high quality goods. At high levels of qualification, output quality should be equal to the average quality of the realm. For lower levels of qualification it can be lower.
Optimal growth of science is evaluated by the amount of technology inventions in the previous 15 turns and the sale of technology (not license) in the previous 15 turns.
agricultural growth has no additional factors; growth only happens during the harvest season.
marketing's growth is evaluated by volume of advertising. Single volumes of advertising and / or the total amount of advertising must comply with the current level of player.
The ideal load - this is when top1 and top3 are utilized to the maximum.
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What is top1, top2, top3?
To run a subdivision with full efficiency, a suitable Top Manager qualification (Q) is required. A players qualification grows every day, according to a summary of factors from all subdivisions of the respective Q. One indicator is 100% efficiency at every subdivision, but there are other "invisible" factors which effect Q growth. Those are Top1, top2 and top3.
When the new qualifications system was introduced, those invisible factors Top1-3 were displayed at each subdivision for a while in a special window which looked like this:
Top1 - How much Top Manager qualification needed to manage the current settings (current staff number and qualification) in a single subdivision Top2 - How much Top Manager qualification needed to manage the required settings (required staff number and qualification) in a single subdivision Top3 - total number of staff for the whole company
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It's very simple - you must load your top manager at each unit and throughout the company.
Ie if the load is ideal, then the hiring of another employee, reduced eff. all units of the industry. If we increase the qualifications of personnel that eff. also decreases (only in this unit)
Conventionally, it can be represented as:
Note: You can artificially increase the qualification of staff, to the maximize load of top1
Is there a caveat - top1 and top3 can compensate for each other. For example, in this case, eff. will be 100%, although top1 overloaded (because top3 underloaded):
But, growth may will not be perfect (due to lack of load on top3)
Note: Overloading of top-manager are not recommended - reduce growth due to low eff. will be stronger than in case of low load. Note: Easy way to maximize load on top1 - set the total number of staff to the values from this table, and then at each enterprise increases the qualification until total efficiency starts falling
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Bonuses from awards have influence to the growth?
Yes and no
For growth takes value of native top, but if the load exceeds its capacity, the bonuses help to avoid reducing the efficiency, and consequently - reducing the growth will not:
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Which is better - a large subdivision, or lots of little ones?
For growth of top manager - no difference.
Example:
Qualifications of a top manager in the production = 7.
Situation 1: two units at 3500 workplaces (personnel qualification - 2) Situation 2: 10 units at 700 workplaces (personnel qualification - 6,78)
In both cases, the load on top1 (for each unit) and top3 (the entire company) is the same.
In the former case, less salary costs and stress of the office. In the second case - have the opportunity to put more high tech, but the load on the office are much higher.
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How additional factors affect the growth?
Only downward. Ie if your top1 and top3 not loaded, then additional factors will not be able to compensate for the low load.
Approximate calculation of growth is as follows:
1. Determine the base growth (depending on workload top1 and top3)
2. If eff. unit is less 100%, then the base is reduced.
3. Multiplied by a coefficient of additional factors (eg, for managment and commerce can be reduced to 10 times) In best case coefficient = 1 (not reduces)
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I was just wondering whether there is any negative impact of having 20-25% of production load in most of my factories on Production qualification?
Initially I bought max no. of equipments and then adjusted number of employees to set max top1 and top3 values. All the factories are operating at max work efficiency (and with profit). Still the qualification isn't growing at a faster rate (especially from level 8 to 9). What could be the problem?
The max growth at qualification 8 is 30.6%, if there is no growth penalty in the qualification. If you have never removed the penalty, there should be 1.058-1=1.41 (equals to 41%) penalty on growth. Your qualification is still low so you are not being penalized for producing low quality stuff. Maybe your expectations are too high.
About purchasing the max number of equipment and loading them partially: That's a harmful thing both for your enterprise and the whole community:
1. Additional equipments consume power without producing anything, so basically your prime costs are higher.
2. If you don't fully equip that factory, the quality of equipment can be increased by adding a few high quality equipment as your qualification grows and you want to install higher tech. Filling all the empty slots with low quality machines will cost millions to replace those equipments later.
3. Some players are trying hard to retard the increase of global energy price. They spend millions and even billions plus some game-points for that purpose. Installing additional equipments is just blowing a waste to their efforts.
Generally it's better to adjust employees salaries and number before purchasing equipment.
@Mort100: You and your people spend billions and billions to provide subsidized energy all this time and people are running their factories on 20-25% load, not caring about the energy. May I ask every governor to increase the energy prices by $50/MW to make people consider energy as they do taxes and salaries?
The max growth at qualification 8 is 30.6%, if there is no growth penalty in the qualification. If you have never removed the penalty, there should be 1.058-1=1.41 (equals to 41%) penalty on growth. Your qualification is still low so you are not being penalized for producing low quality stuff. Maybe your expectations are too high.
About purchasing the max number of equipment and loading them partially: That's a harmful thing both for your enterprise and the whole community:
1. Additional equipments consume power without producing anything, so basically your prime costs are higher.
2. If you don't fully equip that factory, the quality of equipment can be increased by adding a few high quality equipment as your qualification grows and you want to install higher tech. Filling all the empty slots with low quality machines will cost millions to replace those equipments later.
3. Some players are trying hard to retard the increase of global energy price. They spend millions and even billions plus some game-points for that purpose. Installing additional equipments is just blowing a waste to their efforts.
Generally it's better to adjust employees salaries and number before purchasing equipment.
@Mort100: You and your people spend billions and billions to provide subsidized energy all this time and people are running their factories on 20-25% load, not caring about the energy. May I ask every governor to increase the energy prices by $50/MW to make people consider energy as they do taxes and salaries?
Thanks for sharing the info. Didn't know the about energy thing earlier.
BTW is there a way I can sell the extra equipment / send it to warehouse instead of just removing them?
BTW is there a way I can sell the extra equipment / send it to warehouse instead of just removing them?
No.
Wonson
@Mort100: You and your people spend billions and billions to provide subsidized energy all this time and people are running their factories on 20-25% load, not caring about the energy. May I ask every governor to increase the energy prices by $50/MW to make people consider energy as they do taxes and salaries?
Sure, you can always ask our governors (they will decide - I don't like to instruct politicians). Sometimes it's also a good thing to do the "environmental standard 75" project, to make inactive companies pay full price.
Why my Livestock growth was 0.8% today? I have Livestock qualification 26, it should be higher, shouldn't it?
I have top3 11,250/11,310 (XioScript), most of my farms are loaded with workers with maximum salaries (XioScript) and som of them with required salaries (XioScript).
Does anyone know what is happening here?
I forgot to mention that I have no points to spend in agricultural farms, so all my grain is bought from the independent supplier. I wonder if it is that is causing the low qualification growth.
"production's, mining and animal husbandry growth is evaluated by the quality of produced goods. Ideally, the company must produce high quality goods. At high levels of qualification, output quality should be equal to the average quality of the realm. For lower levels of qualification it can be lower."
Have you checked the quality of what you're produced versus realm average?
There is a growth penalty. On your qualification page in pink is a % related to the growth penalty. The higher that percentage is, the more it slows down your growth.
The only way out of the growth penalty is to by one level of qualification. The growth penalty resets to zero and starts building up again when you buy a level of qualification. Many players spend a point every 10 levels "on the 8s". On 9 you'd be buying a 10 level and paying an extra point.
Just to update,
I realized that I had some of my farms with a tech higher than my qualification can handle (and this caused a decrease in my subdivision efficiency). So I just decreased the number of employees (to increased their qualification) and opened a few more farms to produce the same I was producing.
My qualification growth seems to be higher now.
Thanks for helping.