Fishing factory ships now have graphic structure of cost price.
Nov. 9, 2011
We have added the fishing ranking.
The ranking is calculated according to the total cost of the assets belonging to the subdivisions "Fishing factory ships".
The Top-5 receive the Professional Fisherman badge
Improvement of the service "Steward-repairman":
- there is now an option "Do repairs every update", when the automatic assistant repairs the equipment (or treats animals) every update, even at minimal technical wear (or sickness);
- you can now upgrade the equipment (animals) up to the quality you indicate by means of a chosen supplier.
We have improved the page "Company / Management / Technologies". There is a new option of the group installment of technological licences.
With the growth of qualification "extra" experience (which used to disappear) will remain (the progress is not zeroed).
Reports
The guest view of companies in "Company products" will not reflect all products which could be preserved at the company's warehouses.
In addition, the reports which are not relevant anymore have been removed from the guest pages of business units.
We have made some corrections to the marketing reports of the section "Movement of goods" (the problems when reflecting the companies are fixed, etc.)
In all reports (and other pages with floating menu for choosing country/region/city) there is now an alphabetic filter of cities in the list, we also added corresponding flags.
We have added the imaging of bonuses in units: on the Production tab there are quality bonuses reflected (any kinds of them), and on the main page of farms there is now a corporate land use bonus reflected (if you have one).
Nov. 10, 2011
For your entertainment, and also in order to broaden your knowledge in the geography of our players there is now a widget on the Top-100 page which reflects the residences of the users who visited the page.
In the Analytics / Market analysis the new informative page - Energy consumption is added.
For example, on Vera realm.
The report gives a data on power consumption system as a whole in the world, certain regions and cities. Jan. 10, 2014
The algorithm of mass introduction of technologies is modified a little.
Main aim - fixing a bug at which already installed value wasn't updated in a window of a choice of technological level. Jan. 16, 2014
In interfaces of Governors a new bookmark - Mayors is implemented.
There are: an information about mayors of the cities in the region, some statistics, and also a possibility of mass message sending.
Novelty in the corporate interface - consolidated Report on corporative production.
The report is available in My company / Corporation / Industry page.
All types of goods produced by members of corporation are presented in the table, with the indication of output and average (in addition and maximum) qualities. Feb. 24, 2014
In popup windows of the moving goods to a warehouse interface some functions are added:
- sorting by warehouse names
- sorting by costs of delivery
- "default" sorting is set by decrease of quantity of stored goods
- on the page of each enterprise, there is now a button of fast return to the "List of subdivisions" main page
- on uncontrollable due to the office missing divisions, the coresponding information on incapacity of the unit is colored, the alarm button and the link to office creation in this region are added
- the picture of functionality of enterprises construction is added
- starting interface of "Gift of the uncle" is updated. In particular, construction of the first office (automatic in the chosen cities for beginners) is simplified.
In the interface, the information about the time left to the next game situation update is added.
Besides, the algorithm (different from the primary version) is again turned on, which on login to game opens the realm was opened at the moment of logout. Mar. 14, 2014
Updating of reference information about expected efficiency at the enterprises (the last line on the main page of each enterprise) was significantly accelerated.
Now this time makes no more than 5 minutes. Mar. 31, 2014 Navigation of menu was updated.
The error in an advertisment tab of office (when in the list of all goods for advertizing in a combo-box not all goods were displayed) is corrected.
At mass (the green truck) goods order at own company, limits on the price are automatically turned-off. Apr. 28, 2014
Navigation on the forum is changed a little.
In particular, fast switching to the last page in the topic became possible. May 12, 2014
The dream of livestock bigwigs came true!
In warehouse specializations on all realms, the Animals shelters are added. As appears from the name, it is possible to store animals of all types in warehouses of this kind. May 14, 2014
An error (because of which warehouse expenses at Power plants weren't charged) is fixed.
May 12, 2014
The dream of livestock bigwigs came true!
In warehouse specializations on all realms, the Animals shelters are added. As appears from the name, it is possible to store animals of all types in warehouses of this kind.
Power plants didn't pay taxes before due to a bug/misstake. Fixed
23.12.2014
Load of subdivisions on offices fixed
17.12.2014
Rounding of working equipment fixed in favour of players
For example if a fish base had 20 units of eqipm and with >=2.5% of wear only 19th of em worked not it is 5%
8.12.2014
Interface for restourant on Enterprise market changed. Added # of supplyes avalible
This is important for determination of service level. If quality of consumables lower then the quality of equipment, then level of service going to be calculated based on the lowest quality of consumables, not based on quality of equipment.
Also you can see activated projects by a president, which increase sells in restaurants and fitness. And you can see if someone using a trade mark goods as consumables (which gives bonus to # of visitors)
Some new things added regarding energy area
In all oficess you can see how much energy your subdivisions consumes (To determine if you need to build your own power plants to supply your subdivisions)
Power plants have got new report
Sale => Energy consumption
Where you can see all players in the city/Region (This info used to be available only for politicians)
Farms added to the "Tariffs for the electric power"
(Analytics => Macroeconomics => A country => A region => Tariffs for the electric power)
Mistake fixed when amount spent on advertising in offices (to improve brand) was shown incorrectly
- Fuel sales now will affect votes during elections
- Auction page has been redone. Now you can see much more information about each offer without clicking on it. Also you will get a message if you successfully have got something from auction
- (?) New sorting regime in subdivisions list page by offices where offices will appear first in the list
- globalreport/marketing/by_products - now you can see there subdivisions only with >0 units, plus its not a pop-up window now
- Two new filters for messages. You can block all messages regarding rent, tariffs and such changes by politicians
- All messages about end of construction and end of training now grouped
- Equipment and Supplies structure added to financial report
- New General report added to Market analysis with historical data
- When you move goods to the warehouse from your subdivisions (like stores or restaurants) transportation and dues will be assigned to buying subdivision (warehouse), and not to selling subdivision like it used to be
- Small bug in governor's reports was fixed