Fishing factory ships now have graphic structure of cost price.
Nov. 9, 2011
We have added the fishing ranking.
The ranking is calculated according to the total cost of the assets belonging to the subdivisions "Fishing factory ships".
The Top-5 receive the Professional Fisherman badge
Improvement of the service "Steward-repairman":
- there is now an option "Do repairs every update", when the automatic assistant repairs the equipment (or treats animals) every update, even at minimal technical wear (or sickness);
- you can now upgrade the equipment (animals) up to the quality you indicate by means of a chosen supplier.
We have improved the page "Company / Management / Technologies". There is a new option of the group installment of technological licences.
With the growth of qualification "extra" experience (which used to disappear) will remain (the progress is not zeroed).
Reports
The guest view of companies in "Company products" will not reflect all products which could be preserved at the company's warehouses.
In addition, the reports which are not relevant anymore have been removed from the guest pages of business units.
We have made some corrections to the marketing reports of the section "Movement of goods" (the problems when reflecting the companies are fixed, etc.)
In all reports (and other pages with floating menu for choosing country/region/city) there is now an alphabetic filter of cities in the list, we also added corresponding flags.
We have added the imaging of bonuses in units: on the Production tab there are quality bonuses reflected (any kinds of them), and on the main page of farms there is now a corporate land use bonus reflected (if you have one).
Nov. 10, 2011
For your entertainment, and also in order to broaden your knowledge in the geography of our players there is now a widget on the Top-100 page which reflects the residences of the users who visited the page.
Not quite an update but i banned all spam bots which i could find and deleted their topics. Sorry if this takes a while sometimes because i am no longer part of the virtonomics team, but from time to time i read the forum and clean it up.
The functionality is fully preserved, useful functions have also been added, for example, marking a message with one-click read (blue dot to the left of the message).
The new interface in beta mode will be available in parallel with the old one for several days. All errors, please report in support or in this topic.
Actually, I am sorry that we will inform you about all the updates in a timely manner on the forum. We will try to do it more often.
Sorry, to me it does not seem, that the functionality is fully preserved.
I cannot open a message in a new tab any more. So I need to open it now, then e.g. open another tab with mentioned sub-division. To return to the list of messages I have to click again (either back arrow, or new on messages). Or did I miss something?
Btw, to log into the game now needs an extra click also for while, in case one uses a private window.
Sorry, to me it does not seem, that the functionality is fully preserved.
I cannot open a message in a new tab any more. So I need to open it now, then e.g. open another tab with mentioned sub-division. To return to the list of messages I have to click again (either back arrow, or new on messages). Or did I miss something?
Btw, to log into the game now needs an extra click also for while, in case one uses a private window.
just what i wanted to post as well. The interface looks nice but it really increases the management time considerably.
In addition to the above, deleting a bunch of messages now requires many single clicks, where previously, i could mark and delete them all at once. And the additional "are you sure" reconfirmation is too tedious.
Meanwhile, i've noticed that the icon "unread messages" keeps blinking and displaying an amount of unread messages, even though all of them have been read / deleted.
Yesterday and today there were updates to the work of private messages.
In particular, from the main:
- fixed link formation in letters
- the work of the "unread messages" alerts in the old and new interface is synchronized
- changes to the pagination (both messages and units)
- the mechanisms for confirming the removal of letters are reduced to a single type
We continue to work with bugs in the private messaging system and the new unit list. We ask you to treat with understanding the possible problems, this is really a work with a very deep game code, but we need to do this if we want to move forward.