redmaniac
I guess you never played in a game with monthly subscription. All the things you mentioned are already solved in other games.
Mainly there are 2 type of games (both solve the problems with newcomers):
1. Will offer you free trial for couple of weeks or so;
2. Have very limited content for free users, whereas for subscribers there are much more things to do.
For this game I think 2nd option is the best choice. Just limit the number of subdivisions to 5 (or 7, 10) for free users. Then when a newbie decides that he likes the game - he subscribes
And now to your question about people who don't pay on time. The solution is easy: you simply can't login in. Your company will run on its own until you pay.
About people who don't want to pay at all... Let them enjoy their limited content
You're definately right, I've never played this kind of games. But you haven't convinced me yet ;)
I do believe that a half of virtonomics gamers haven't paid for game points or bought them just once or twice only, but they've been very successful though. And hardly can I imagine how can the limitations on subdivisions quantity can be implemented soon. There might be an extra realm with these strict limitations, but it's impossible to transfer Vera or Olga to the system you described. Even the brand-new Mary has filled with more-than-5-subdivisions companies for just a month!
Another thing is that, for instance, buying game points once a month only could be cheaper than a monthly payment, so it is affrordable for a great number of people and that makes the game more exciting for everyone. And don't forget that label "free online game" draws more gamers
And what about those who want to unscribe and play for free again?
P.S. As to me, I believe that there are two kinds of strategy for online games. The first one is concerned with a free access to draw more users, but paid extra advantages. The second one refers to a game with monthly subscription. And all these kinds of games have its legal grounds It's up to Virtonomics owners to decide, I believe. |