They have huge qualifications, produce at high technology with massive scale.
So yes, they dominate markets. This is as it should be.
Which just leaves us with the question of evil.
There are two aspects of evil that I think may be relevant.
Evil doesn't care for others.
Evil shits in it's own nest.
It's an economic simulator, so I am surprised as to how much people do still care about one another.
Unchecked capitalism leads naturally to monopolies.
The only checks on growth here are qualifications.
Once players hit the point where realm average quality becomes an issue for them, their technology is inadequate to compete, and it becomes a struggle to improve production capacity at a reasonable rate.
especially at a profit.
Large, yes, there are people who are huge.
Dominators, yes, whole sectors are dominated.
Evil?
Well that depends on how their behaviour effects other, the game world as a whole, and if they have even considered their power in those terms.
The Success level is not linear or else the small players would top it. It makes some adjustment because growing from level 1 to 2 is not the same as from 100 to 101.
I think if two players grow the same qualification at max growth of the level they have, they will get the same points, despite being at different levels (and thus, different growth percentages)
Player with higher success levels are usually the ones that develop a wider range of qualifications (game point enterprises are very hard to max top 3). I don't take it much in account because although I am top 9, I'm not one of the best players at maxing production growth (which is, without a doubt, the most important qualification). I got to top 9 when I started with power plants and auto repair (which a lot of players ignore)
@ Cwalen:
No need to worry about what G said. He is a friend and has any right to mock my poor English (he has not seen my accent yet ) . Translating word by word creates ridiculous phrases most of the time. English must be the equivalent of "production qualification" among the languages; as you progress it will be harder to grow the skill.
A large company may not have the same problems as a small company but theres plenty of other challenges. I think its a lot more complicated, planning-intensive and time consuming to keep things going. Just to name a few:
- Unlocking the penalty for a single qualification at 140+ costs 15 points
- producing a piece of meat in Conakry with maxed worker qualification would cost 15 a piece
- maxing out all worker salaries for top growth is impossible because the limitations of administrative load and the salary cost would eat up all the profits
- Tech level 30 requires quality 48.50 equipment and wears off even faster than low-quality equipment / tech level
So, I guess the only way to help the veterans to counter that reduced growth would be increasing the education level in the main cities, so they can produce at a decent price without having to inflate wages nor sacrifice qualification growth. This sounds like a good way to attract them to cities with unemployment. That, or having more badges/rewards with +bonuses to qualification.
Also, right now it would be impossible to max the TOP3 usage in offices for level 146 or beyond in Management (43.508 workers TOP3, max 1000 workers at 12.24). Only 43 regions and offices can't hold more than 1000 workers. Now, I wouldn't be too worried if I had such a high level in management. XD
The veterans can still grow quite nicely. (within the limitations of the negative feedback loop of higher qualification slowing qualification growth)
They just have more problems disposing of the high cost, high quality product.
With that negative feedback loop and Mike's gem about every non realm average industry costing 20% I need to some testing and checking to be sure my initial argument has any validity.
It's three times harder to go from 199 to 200 than it is from 30 to 31.
As Mike pointed out, managing his level of production is a non trivial task, combine that with having to fight more than twice as hard to gain each level.
My paranoid nightmare of endlessly chasing someone receding into the distance and accelerating as they went is obviously an illusion.
I am still concerned about the expense for mid range players chasing realm average production for qualification growth. Us 30's and 40's players generally don't have as much money, certainly not enough to be able to sustain losses for 900 or more days one after the other.
I'll sit and think and get back to this thread if there is a need to.
In the meanwhile I would like to thank; Mike, Rogue Cat, Wonson and Pyrex for their involvement in making this an interesting and informative exploration of an idea.
Mike's gem about every non realm average industry costing 20%
Please take that info with a grain of salt .. its been a rather long time ago that i concluded this value, it was based on watching and fixing during a few updates only. I was pretty sure that there weren't other factors but its not guaranteed. I also don't know if and how they accumulate and how q-level magnifies the factor.
I just fixed 2 products 2 days ago, its all green now but growth is still at 0.7%.
I am at the level of production 37 myself (+ 5 from badges), I'm almost at the maximum production allowed by this level, and my qualification grows by 0,6% every day, which is even slower than Mike. That's what you get when you don't invest points in qualification.
There are 2 possible explanations of that, if u r interested
1 - You didn't get rid of the qualification growth penalty. Every new level of qualification you need +5% more expirience to get a new one. So if you never invested your points to ur qualification, you need like 180% expirience instead of 100% which is 1/3 of max growth. It is suggested to invest point every 8th (18, 28, 38) to achive max growth
2 - Defenetlly quality of goods you are producing aren't higher than realm's avarage. In that case your growth will be much slower than possible
If you will produce sport food higher than 21.88, you growth will be around 4%. If you get rid of the qualification growth penalty by investing 4 points now, it will be 11.9% if you have total of 189 000 employees with highest possible tech for ur level (like 20-24th)
There are 2 possible explanations of that, if u r interested
1 - You didn't get rid of the qualification growth penalty. Every new level of qualification you need +5% more expirience to get a new one. So if you never invested your points to ur qualification, you need like 180% expirience instead of 100% which is 1/3 of max growth. It is suggested to invest point every 8th (18, 28, 38) to achive max growth
2 - Defenetlly quality of goods you are producing aren't higher than realm's avarage. In that case your growth will be much slower than possible
If you will produce sport food higher than 21.88, you growth will be around 4%. If you get rid of the qualification growth penalty by investing 4 points now, it will be 11.9% if you have total of 189 000 employees with highest possible tech for ur level (like 20-24th)
Hope i helped
In theory, these are good ideas, but
1- I promised to myself I won't spend points on ingame advantages, and see how far I can go like that
2- I'm already researching for better quality products, for example sports food. But I can only go at my own pace, which is evidently slower than the leaders. And since I'm also selling other stuff in my stores, not all the workers can produce high-quality-lower-than-the-average-though sports food
Glad to see others reporting the problem I noticed with keeping up production qual growth in the 30-50 range.
It is really very difficult for us mid range players to produce realm average, the big players have high tech and massive volumes.
We can sacrifice profits by pouring in expensive raw materials, and we can go for goods like leather clothing, but then we need to sell at less than cost price to move any product at all.
I release qualifications every 20 levels or so, which is starting to get expensive, and I am maintaining 5% production qual growth at the moment. Time permitting I'll be overhauling my whole production wing in order to drive that up a bit more.
At the moment it's looking like it will take me something like another 7 years to catch up with where Mike is now, though it is sounding like he won't have moved up much by then.
It is really very difficult for us mid range players to produce realm average,
Honestly, here on Mary it is fairly easy to produce higher Q than average. Lien is even easier
For example on Vera few mought ago i had an issue that i can't produce higher than average to improve my livestock Q because... Wait for it...
And i had livestock qualification of 22. It was a real challenge to produce higher than that but i made it
There are just few guys there ( REAL large, evil Dominators ) who producing almost every good in game with volume of 5,000,000 units per day (taking 20-30% of the total share) each with quality of 80-100+ and they determine the average which we have to beat up
Also these guys developing hughes technologies and not selling them to the public...
From the limited data I have, it will take someone with 30 quals, longer than the game has existed to catch up with where he is now. He may not have moved much further forward in that time.
Not sure how to sell that one to the new players though.
"don't worry, with a few hundred dollars, and tens of thousands of hours, in 2021 you can still be second rate"?
The big end of town will continue to produce ever higher quality goods.
Players below the point of requiring realm average to drive their qualification will continue to do well till they grow to the point where they do.
Then they hit the limit, and stagnate.
People who play this game are not stupid.
They can do maths.
30 qual in production demands massive point investment in point based industries to even try to compete. They can barely compete with non point based products produced by people with huge tech and production capacity.
All politics aside, and acknowledging that a lot of the contributions to the devs come from new players who barely read the forum.
The combination of large players producing massive amounts of high quality goods, and the realm average limit to qualification growth for medium players is still looking like an issue to me.