- the indications under the link "work efficiency" and the orange color efficiency numbers only apply to the FUTURE to be introduced efficiency rules. Currently, there is no number available to see the daily growth of efficiency, but only the green bars.
- its not about factory size, but how many people you have employed (5000 worker factory size with only 1000 workers still can give 100% but add that up to 2000 workers and efficiency comes down)
- one advantage of small factories is that you can introduce certain stuff like quality management for in-game-money, but bigger plants require game points for the same thing
- having your subdivs efficiency on 100% doesn't give you the highest Q-growth each turn.. other factors apply, too
- high-tech penalty related to efficiency: a factory with 1000 workers on Tech 3 runs on 100% efficiency... increased to tech 6 or 7 even 900 workers don't make more than 90% at my company.
- if you have many (small or big) enterprises you'll soon suffer from the max amount of subdiv penalty
the new efficiency regulation will require much higher Q because its based on amount of workers and the bar is set even lower than with the current penalties. It may help growing efficiency faster for some of the sectors - under unknown circumstances. But after analyzing my green bars and new Q growth numbers, the improvement is marginal in most sectors. To my virtual business it looks like a further restriction holding me back from natural business development/doing what is fun: expanding.
I followed Amantes a bit, if i recall correctly just before he merged his Q were in the teens and his retail sales crashed almost 50% after the merger. Refrigerators selling in his shops previously were >4 quality and today just 1.27. This caused by the max. qty of subdivs penalty i assume.
Now he increased Q for production & commerce and if the number in globalreport/manufacture are correct as per today this put it back to 4.47, and the retail sales amount similar as before. When the new efficiency regulation kicks in, he'll likely need to add 100 Q points per sector to equalize again. |