The retail situation seems to be getting better in a lot of cities, especially with non foodstuff items, it seems like most of the companies left have the same goal.
One thing that is becoming a problem in certain cities is the average quality.
If the average quality increases but the price stays the same the effect is the same as a price reduction.
If you are selling goods of a higher quality than other players, your prices should be higher. Otherwise other players sell less so are forced to reduce prices which will likely cause negative growth for the city.
The only legitimate reason to do this is to gain an advantage in competitions.
In normal gameplay situations it could be a better idea to use a warehouse to mix your high q stock with low q stock from other companies. This will have two benefits, increasing your total of saleable goods (perhaps enough to supply 2 stores instead of 1), and increasing the average price (based on sales price slightly above city average).
Item brand works the same way as quality, it is just easier to increase. Throw money at it and it will increase. |