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List of forums -> Free communication (everything except serious game talk) -> Speed of research decreased ?

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Topic created : 27.12.2011, 23:23

giekas
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Is it just me, or the speed of Industrial tests decreased lately?
Now it's below 3% (2.86) per turn for level 14 techs.
 
If this is true, its even worse news for new generation companies than exponential slow down of qualification growth.
How are new startups supposed to overcome this one in order to be able to catch up with established powers?
   

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28.12.2011, 15:34

AleenaT
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Lucky you if it's only slower. Some of my labs showed research speed -0,01. So it can go backwards even? 
 

28.12.2011, 19:47

giekas
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AleenaT
Some of my labs showed research speed -0,01

Really?
Are we now expected to start paying "protection" money to get our research capabilities back? 
 

28.12.2011, 20:12

Tee_Bickle
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I have not noticed any slow down of my reseach projects. A research speed stage 3 below 3% for level 14 sounds pretty normal to me.
 
The research speed depends on many factors, like the number of laboratory employees and the number of levels between the technical level you research and the highest research level in the world. And also penalties can slow down your speed, when you did not research all technical levels below the level you are researching now.
 
@ AleenaT: A research number below zero is weird, I wonder how you did that. Are your researchers using your laboratories as a kindergarten? 
 

29.12.2011, 19:14

Last time edited : 29.12.2011, 19:59

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giekas
Is it just me, or the speed of Industrial tests decreased lately?
Now it's below 3% (2.86) per turn for level 14 techs.

http://wiki.virtonomics.com/index.php/Principles:Science#Industrial_testing ...
higher techs take longer maybe higher qualification also effects this. info from some of my labs studying tech 20:
 
- 2.66 with 100% workers
- 2.80 with 130% workers
- 2.66 with 150% workers* not sure why that is lower but it looks like an exception
- 2.80 with 150% workers
 
giekas
How are new startups supposed to overcome this one in order to be able to catch up with established powers?
Buy points to pump qualification, buy points get an enterprise from state market auction it and use the money to buy lab equipment and available top tech, buy points for lab innovations in laboratory to speed up lab works. Beware, no innovations available for labs size 6. Study the last 3 tech levels to avoid a penalty of missing previous self-invented tech-levels for the next level 
 

30.12.2011, 01:08

giekas
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Mike1
giekas
How are new startups supposed to overcome this one in order to be able to catch up with established powers?
Buy points to pump qualification, buy points get an enterprise from state market auction it and use the money to buy lab equipment and available top tech, buy points for lab innovations in laboratory to speed up lab works. Beware, no innovations available for labs size 6. Study the last 3 tech levels to avoid a penalty of missing previous self-invented tech-levels for the next level

What I meant was, slowing development rates, like qualification growth (and, I thought, tech research speed) puts new people at double disadvantage, or even at exponential disadvantage:
 
- I've read that on Vera and Olga realms there are several 'free' people who started their companies from day one of the realm and were able to keep up with the 'investors' up to this day.
 
- I believe that people who start a year or so after the realm kicks off (like myself) can still keep up as long as the jump from under Q30 into Q30+ is not too big. Now it seems to me that this train has already left - no chances to compete in Q30+ tenders means no chances to offset qualification growth slowdown, means no chances to prevent company stagnation.
 
- What then will happen with people who start now and won't even be able to reach Q30?
They will have to pay just to keep on moving forward, before they can pay some more just to slow the rate at which tops are getting away from them, before they can pay...
 
For a game that positions itself as competition of smarts to suggest that the only way is to buy your success, well, it's disappointing
(I wanted to say 'cheap', but it definitely isn't) 
 

30.12.2011, 02:22

Tee_Bickle
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I think the glass is half full, not half empty. Of course people start with a huge disadvantage when they start playing today. But I think it is still possible to build a profitable company. The world market is big enough, especially if you don't mind to run shops in small cities. We both started the game more than a year after the really big guys like Mike1. And we both managed to reach the top in the technology rankings. In my humble opinion that is a pretty good basis for big profits and competing in contests, especially the ones that earns you 5/3/1 virts. I won several virts last week (mostly one Very we!) in Q30 tenders so I am satisfied. Ok, I spent some real money on the game but I am not a big spender. I never spent real money for lab innovations.
 
One advice if you want to speed up your research without spending any real money: buy a 18th level technology so that you can research all levels under 18 all at once. 
 

30.12.2011, 22:03

giekas
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I can understand your optimism while you are still within shouting distance of the top guys.
But you may want to re-evaluate the fullness of the glass, when after several more rounds of state auctions and six or so months of tenders, where even now you can get scraps at best, the tops will leave you behind too.
My (admittedly, small scale) observations tell me that it's not possible to catch and overtake someone in qualification development, unless this other manager has abandoned serious development of that Q, or of the company as a whole. The gaps are only widening, even between very top companies.
IMHO, that's a 'bad thing' for a game, but The Unimportant Change only more facilitates this, spreading players wide across the scale instead of trying to pull them more together.
 
As for the satisfaction part; I can respect if people choose as their challenge to build a profitable company. But on a 'sandbox' realm like Mary such challenge is definitely over way before the company receives black belt. Afterwards it's contests and tenders that were fueling my interest (oh, and a distant possibility to have a chance and approach the Tops). But now, for the last month or more, all I do is just go through the same motions every turn. Bothering people on the forums is the only remaining entertainment Well
Sometimes people even respond... 
 

31.12.2011, 00:32

Tee_Bickle
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World's retail leader Leader in technologies
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Bickle International
 
Well, if you don't like the game anymore, I don't think I can help you. I agree there is a lot of micromanagement and that becomes worse when your company grows. And if your goal is to catch up with the big guys, you can better quit the game. Not only do they have more compnay cash (and maybe more real money), I suspect they also understand the game very well.
 
But I hope I can help you in finding new challenges in the game. I agree you cannot overtake someone in qualification development, but it is possible to gain on the big guys. When I started playing, top levels were about 17. Now they are about 20, so I managed to reduce the gap to 5 levels Very we!. Narrowing the gap to 2 levels is my next year goal!
 
I still find enough challenge to play the game. I try to figure out what products make the biggest profits. Preferably with the fewest amount of raw materials. I also try to research as fast as I can. And spend my real money as cost effective as possible. I try to reach maximum qualification growth and it is very satisfying when I catch up with a few guys. And sometimes, when I feel lucky, I try to win a contest. So many challenges, so I still love this game. Even after they slowed down qualificiation growth. 
 

List of forums -> Free communication (everything except serious game talk)-> Speed of research decreased ?

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