sanderrensink could you look at the formula in vitronomics?
found this on the internet.
COGS=Beginning Inventory+P−Ending Inventory
where
P=Purchases during the period
i dont now of this is a better sugestion is
this is the only way to calculate COGS. and this is how its done in this game as well. except there is one thing that I feel is probably wrong with the calculation that is the equipment amortization. you buy equipment for 30,000/pc but game values it at say 3,000. When you lose 1 equipment after an update, amortization comes to 3,000 and not 30,000 which is the actual cost. Same with labs. so you get reduced cogs (prime cost) and have to manually calculate machine depreciation per update.
I thought this thread would be about implementing IFRS or GAAP standards in game...but lol. |