to this day, I don't understand what this description actually means... Maybe some examples depicting various scenarios would help clarify things...
While we're at it: would you consider creating quests for higher level players also? Maybe with philantropic motives? For example:
* actually make sales for high level techs at low prices; the higher the player's level, the higher the techs that are considered. For example: if you have a science skill of 50, you can complete the quest by selling 5 techs of at least level 20 to 5 different people for a price that is 1/10 of the previous lowest offer: ie a level 21 tech is offered by player A for 10Bn and by player B for 12Bn -> you have to sell it for 1Bn to score a point
* pay a certain amount of salaries for an entire year. For example: if you're management level is in the 60s, you can complete this quest by paying at least $1Bn a week for an entire virto year
*... (more can be thought up if there is any interest at all)
Maybe succeeding in the first quest can result in a +1 to your science skill WITH a reset of the growth penalty; ie the same effect as spending points on raising this qualification.
For the second quest that would apply to your management skill. |