Under My Company > Management > Equipment, can we add a fourth filter that says “Only if required quality is above XXX”? Then, we could repair equipment by required quality level without clicking all the little boxes (see screen below).
Under My Company > Management > Employee, can we add a check box filter that says “only if skill is below required”? (see screen below).
And, if we’re not going to make those improvements, can we make the automanagers a reasonable cost? I would suggest $5 per 365 days each. I think many, many more players would purchase them (see screen below).
When you researched next level of a technology and you need to choose the next one of the same tech, you may spend some time scrolling the list if you click what the red arrow pointing at. But if you click on the the blue thing in this case it is automatically choosing the next level of the same technology which can save you a lot of time.
2) Warehouse - supply subs
Let's say you opened 50 restaurants which you need to supply with potatoes. You could click on each rest and choose yourself (your warehouse) with potatoes, or you can click on this green truck and very quickly choose all 50 of your rests and set everything up for a few min. When you did it thru the warehouse for one consumable just to the same thing for 2-3 more warehouses. This is much faster when you dealing with 10+ subs. Same way you can set up supply for a factories, livestock farms, etc.
3) Decreasing rent or increasing donations to your party in a city
To do those things your city should have positive budget and sometimes it is hard to achieve. Just open gas stations there, they have insane rent so your city will get a lot of income next day and you going to be able to do those things. You can close gas stations next day.
Another small thing which is obvious for many not for for all: before launching expensive projects launch cheap eco projects which will decrease cost of others. This way you can save some money.
4) Subs ID
Sometimes you can easily switch between subs by changing ID in the browser. For example i built 10 livestock farms and they have id from 6431828 to 6431838. It is not always like that but very often, especially on not crowded realms. So if you want to set up distribution policy as "only to my company" and price $500, you can just switch IDs instead of opening 10 different windows in your browser. This might be useful if you playing from a tablet of a phone.
5) Sorting by specialization in the list of subdivisions
Many players forget about that but this can be useful.
6) Office Workload
When you have an office with settings like that (comp Q 46.05)
and it seems that there is no way to open new subs in this region - there is.
What you do is to fire 95 people, destroy 95 computers and buy new computers with higher quality. Then you get workload such as this:
lol the fun thing is that now it requires only 39 people instead of 63 so you can do this thing one more time the next day and get even more free workload. If you can get higher quality computes of course.
And you v got additional 95 free workers which you can use in another office! (You reduced top3 load).
The deal here is that equipment quality not only slows down wear and tear, the thing which not many people know but for offices it is also gives you additional max Workload. There is a modifier like +1% to workload and equipment life duration per each quality point. It is not exactly +1%, but there is a number.
In other words, instead of loading top1 (# of workers and their qualification) with number of people, load it with their qualification. It is hard to understand without understanding of top1, top3 logic but XiozZe's script should help.
7) Giving the higher priority to your buyers quickly
By entering the number instead of clicking the arrows
8) We have so many reports which people don't use, but some of them can be useful
Movement of goods => Inventories
Those medical centers clearly have overstock which gives them a sales penalty. If i have 100+ medical centers it can be hard to find those by checking sign and thins sign even doesn't show if warehouse <75% full. So this report is a fast way to find subs with overstock and move goods out by clicking
ps, you can also do that thru the warehouse report
9) Another useful report is financial rep by subdivisions
For example you can sort your restaurants by profit (starting with the lowest) and close 3-5 or more the lest profitable subs and open new in anther cities.
10) Corporate certificates changed everything, now players who can earn them are very useful. There are ways to start earning them even if you are a new players (and to be helpful to your corp)
- Top by laundry, hairdressing salon and finesses. Not many top players doing this business because it is not very profitable so it is relatively easy to take top10 even with low qualification
For example to take 10th place by laundry in Mary you need >$78 669 of net profit. If my main company were in Mary i would be in top10 only with 1 subdivision
This would give my corp 3 certificates per day (about 90 per month). Many new players want to be in a corp but you should be useful, otherwise why would they take you? To be useful, figure out a way to earn some certificates, even 3 per day is good.
It is hard and complicated question "how to make service sector subs profitable" but the only thing i can tell you is that they are not very sensitive to popularity, therefore you don't need to have big marketing budget in each, you need to do advertising for 3-5 days and then turn ads off.
Also pay attention on small countries where max size of the store is capped, for example in Estonia (Mary) you can get the cart there if you have >$104 487 170 Turnover. For example if you take 100% of the Tallinn market of car alarms (which can be made for free) your turnover there will be 70 000 000 - 90 000 000 or more. It is just one product.
Estonian cart would give you additional 3 certificates per day.
Sometimes i am receiving messages to tech support such as:
"game has too much micromanagement, it is impossible to spend 4 hours a day, etc."
Well, i agree that virtonomics has a lot of micromanagement and devs trying to reduce it but they are always extremely busy because it is a very small company.
Although after i v read this message i went and checked the company of a player who wrote that. He has 22 subdivisions. It felt really funny. Somehow i can manage my 1300 subs and can easily not visit game for a week and i know nothing bad will happen to it and somehow Mike can manage 8796 subs and another guy can manage 17 000 subs (http://virtonomics.com/olga/main/user/view/721116 ... )
I am not using any paid managers such as auto-repair, etc. But if you use some of them they can be very helpful. You don't need to have them all the time, when you have a big company it is enough to get a manager ones and set everything up (for example to use group employee training or something) and there are way to get some of those managers fro free, for example if you win a regatta.
They key is organizing logistics and building vertically integrated company.
1) Independent supplier/your own farm (sawmill, mine, etc)
2) Warehouse
3) Production/livestock
4) Warehouse
5) One more stage of Production if needed
6) Warehouse
7) Sale (store/hospital,restaurant, etc)
That's it. All you need to do then is to repair equipment. Company will run like a swiss clock. It is not super easy to achieve that but it is not very hard.
Also what helps me is to do one time purchases of a huge quantities. Sometimes i can buy the whole market at one setting if i need a good stockpile. Instead of buying 100k units per day to your factory/store, etc. buy 50 mil units to your warehouse and the chain will work for 500 days without any management. If you buying 100k units from a guy he can stop supplying you at any moment, you can't control his company.
Don't capture huge local market shares, instead of capturing 50% in a city, take 10% in 5 cities. This way market will stay the same for a long time and you not going to need change prices/supply in stores. Don't sell 40k units in one restaurant, sell 5k units at the 8x price in 8 restaurants instead. Profits will be the similar (a bit lower) but you not gonna ruin the market and also you can care less about prime cost in this case, you will be making money with more certainty.
For instance, i bought 50 000 000 car alarms to my warehouse (some realms may not have such huge quantities in a free market but there are goods which are available, for example everything for Italian restaurants) and i opened 25 car repair stations. Selling 5 000 units in each for $50-75k. In this case i can buy car alarms from other players to my warehouse at <$50k and still make money. This way i can work for 400 days. If i sold 50k units in each car repair station at $30-50k i can't later get car alarms from the market at $45-50k each as i could in the previous case, i would need price <$30 (therefore i would have problems with supply). And i can work this way only for 40 days.
In case 2 i would make more but after 40 days this whole thing might stop. Wholesales market is not unlimited and if i am eating 50 mil units per day i might find out later that i am actually eating 30-50% of the whole realm production of car alarms. In case 1 i will make similar money but it takes much longer, although i don't have to do anything with my company for 400 days. So this is one example of how you can manage your company.
We facing a problem in many realms, the potential sales are much, much higher than potential production. For example you can sell 10 times more goods than you can produce if you have commerce and production qualification = 50. This brings us to a problem that there can't possible be too much goods, especially good quality cheap goods available. Therefore if you want to build vertically integrated company which will have a decent profit and increase qualification in the same time, you gotta use products wisely and sell them at the maximum possible price. Our current game reality dictates to choose quality over quantity in the most cases. If few years ago i asked the question: what is better, sell 100 units at $50 or sell 50 units at $100 i was getting the answer that this is doesn't matter. Now i am almost 100% sure that it is better to sell less but with higher price, from many different points of view.