Results
Top Manager Stats
Production qualification: 34
Bonus production qualification: 3
Maximum Growth: 13.4%
No points bought penalty: 15.76% (three levels)
Maximum theoretical growth: 11.6%
Target Top 3 value (without bonuses): 125 800
Maximum Top 3 value (with bonuses): 148 000
Original settings
Top 3 value: 147 500
The salary of all subdivisions are set with "Required salary".
All goods produced have a quality lower than realm average.
Top manager production qualification growth: 0.9%
Test case 1
Top 3 value: 126 500
The salary of all subdivisions are set with "Target salary".
No goods in the supply section of any factory: no products produced.
Top manager production qualification growth: 0%
Test case 2
Top 3 value: 126 500
The salary of all subdivisions are set with "Target salary".
No goods in the supply section of any factory: no products produced.
Added one extra mill: this mill had grain in stock, so was producing flour.
Flour quality: 2.46
Realm quality: 7.26
Top manager production qualification growth: 1.1%
Test case 3
Top 3 value: 126 500
The salary of all subdivisions are set with "Target salary".
No goods in the supply section of any factory: no products produced.
Added one clothing factory: producing clothes on the 150% leather specialty using high quality leather.
Clothes quality: 89.81
Realm quality: 42.54
Top manager production qualification growth: 11.6%
Conclusion
Having all your factories set to "Target salary", having enough employees to fill the Top 3, and producing all goods above realm quality, you are able to achieve maximum production growth.
The reduction because of producing goods under realm average is enormous.
It is possible to fill the Top 3 with subdivisions that do not produce any goods, as long as they are not on holiday.
Any additional employees above the Target Top1 or Top3 value does not increase growth. |