It's always better to encourage rather than to restrict. A lot of new stuff could be introduced to encourage partnership/apprenticeship, let experienced players have a rewarding experience in voluntarily helping newbies instead of forcing them to do so.
That being said, we can just first improve some of the old stuff to make the game less convoluted and frustrating to new players.
For instance, I'd like to see the "quest system" retouched. "Quest" feel more like a fantasy themed element, have it renamed to "Program" or "Fund" would be a start. Also, in additional to the original "quests", add government programs dedicated to train (in-game tips and info bubble)/help (similar to SuperManager) and fund (cash grant) small and medium enterprises, give them tax exemptions under conditions, cheaper rent, cheaper factory building cost. etc. Plenty of stuff the governments of Virtonomics can do to help new players before big players come in.
After these introductory functions/resources are implemented, then there could be a system or two to encourage other players to help and support each other. I could go on and on with this one, but the point is to have a tier support system so the players will have a blast from get-go, and at the same time being slowly introduced to the social aspect of the game, which currently is seriously lacking despite the other aspects of the game being already golden. The is 2010 we're talking about, Web is a lot more casual and viral. I hope Virtnomics can ultilize that. And the first step to do that, is to give new players a smooth experience. |