I believe it's twice per game year that each city has the average salary recalculated, adjusting up or down depending on economic factors, unemployment, etc. It's a very interesting part of the game, it makes it a dynamic and global virtual economy, and I wholeheartedly approve. There's just one issue that's rather annoying.
When the salary is changed, all the pay rates in subdivisions stay the same - meaning, suddenly employees are more or less qualified. This means, either there are underqualified employees reducing efficiency and breaking machines, or there are overqualified employees using more top-manager ability and wasting money in pay. In order to fix this, one must go through each enterprise individually and set the salary back to the desired ratio, or one must use the big slider in the Employee Management menu to set everyone's salary at once - but inaccurately, and not taking into account training and differences in qualification.
For example, if the average salary in Lagos increases from $35 to $36 overnight, all my employees go from a 1.00 qualification to some .96. I log in, to find all enterprises slightly reduced in efficiency, which now means less production. Of course, I'm happy to give everyone the extra dollar, but I have to go around to each factory (now, many!) and slide the salary bar from $33 to $34, so I can get the precisely ~96% percent city salary that gets 1.00 employees. If I try to use the big slider in the Management menu, I can only get as close as 95% or 100%, which gives me employees that are not 1.00, therefore causing problems with inefficiency.
What I suggest:
Have the salary readjust normally, but each enterprise will remain at the same ratio of pay so that qualification of employees is not changed. The difference is generally not great for each update.
Or,
Keep everything the way it is, but put a manual input text box by the big Management slider for accurate usage.
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