Yes, but real life offices, especially large ones with hundreas of employees have IT staff who replace defective parts. I don't know any company here who doesn't have at least 5-10% (compared to overall employees) spare computers so if one computer breaks, there is replacement immediately.
I will show you a little more drastically how, in the game, the calculation works.
Let's say you have 10 workers and 1000 computers. Now with a wear level of 5%, i.e. 50 computers being broken, equipment efficiency will drop and thus also office efficiency since the algorithm doesn't care how many computers there are compared to employees, it only cares what equipment efficiency there is. Yet I think it is close to impossible that with 950 non-broken computers available, 10 workers can't find one to work with effectively.
You can argue that computers wear out overall as well, but that will happen after 2-3 years of simple office work at the earliest. In this game it happens more like in 2-3 weeks which is toally unrealistic and practically requires me to replace 5% of my computers every week. I really think this needs some tweaking.
At least what I've learned for now is that having more computers than employees is absolutely useless and my opinion is it shouldn't be this way. |