One of the big issues with manufacturing in remote parts is the uncertainity attached to it. Most manufacturing in the real world does not happen in the most undeveloped countries but rather in the developing or "in between" countries which can give reasonable stability and relatively cheap wages. Manufacturing in Africa should have natural and other random disasters associated with them.
1. No production (power shortage, strikes (Nationwide/citywide)
2. Transportation blocked(Natural disasters, civil war)
3. Extra cost of security.
4. Equipment and building loss(Natural disasters/robbery)
Countries can have a probability for types of disasters and that should effect your decision around building in those parts.
i have suggested this before but the parameters for such event must be carefully designed. It can force a player into bankruptcy if he's located in the wrong place, so there might have to be an automated insurance system created by the government, and the disasters, though massive, not totally destructive.
1. strikes happen more in developed countries than in under-developed
2. natural disasters happen everywhere in the world
3. security extra cost are higher in developed country (terrorist attacks)
The major problem is that there aren't any good middle-income nations on Mary to really promote the usage of BRIC-class nations to build in. If we had nations like those in Eastern Europe (Poland, Ukraine, Romania, Hungary), it would be easier to wean away from using African nations as a center of manufacturing.
Also, another caveat is the simple fact that Africa isn't the greatest when you need advanced manufacturing capabilities. For example, if you needed the average work skill to be '5' in an African nation....You would pay exorbitant amounts of salary to get that average, or huge training payments. So there are advantages to using more developed nations.
But I do agree that random events would be good - extra transportation fees due to political upheavals, or decreased productivity due to blackouts.
2. natural disasters happen everywhere in the world
Yes, but you would expect developed countries to come out of it faster. Like, power would be resumed faster, water logging will be fixed faster, transportation and communication will be restored faster
Mike1
3. security extra cost are higher in developed country (terrorist attacks)
Having a similar level of security will probably cost more in the undeveloped world. In the developed world, you will assume that it would be harder to terrorist/robbers/underworld to come through the countriwide/city security barriers.
Mike1
1. strikes happen more in developed countries than in under-developed
In places like Kolkata in India, the city shuts down for several days every year. Do you have an anology for a developed city?
This is actually a very good suggestion. Might I add while having events that are able to affect you negatively, there also should be events that help you. This will make it fairer and more exciting.
For e.g. you may have an event such as "Factory caught fire. Output reduced by 20% per turn for 1 turn", but at the same time, have things like "One of your workers discovered a method to improve your product! Quality +0.05".
Well, this game should be realistic as to how economies work, but if Africa is becoming the next industrialized continent in this game I don't mind it. We need realistic behaviour of economics in general, but we don't need a second copy of the real world regarding what you can and cannot do in countries.
Since we are already talking about realism... Saudia Arabian salaries like in this game are ridiculous when you compare it to real life. An engineer from abroad might get that much, but regular workers are cheap labour from Dubai, India or other countries in Saudia Arabai and cost nowhere near as much as in this game But as I said, as long as the economic mechanism are realistic I am totally fine with that
Since we are already talking about realism... Saudia Arabian salaries like in this game are ridiculous when you compare it to real life. An engineer from abroad might get that much, but regular workers are cheap labour from Dubai, India or other countries in Saudia Arabai and cost nowhere near as much as in this game But as I said, as long as the economic mechanism are realistic I am totally fine with that
Chris, and what about Germany/Berlin? (i mean salaries)
It's not too far from the real world I believe. Scientists definitely earn more, but office workers come pretty close to the price shown here if you convert $ into EUR 1 by 1 considering that office workers get something like 1.5* average salary. You need to know though that Berlin has nearly 0 factories, I think > 90% is only tertiary sector (service industry).
I just think higher transport costs would be adequate. I mean, insurance and security anyone? Of course, I base most of my factories in Germany and France, closer to my retail markets, and most of my low tech factories, like metals and chemicals in Africa where there is less of a concern with advanced tech.
I like warfreaks suggestions. Transport costs are way too low as to make them a factor in your considerations. The only disadvantage in African countries is the low education but transport costs actually don't matter in comparison to other expenses.
It really depends, in my opinion. Such huge amounts of manufacturing in Gao is a bit absurd, because it's vastly underdeveloped in terms of infrastructure and politically unstable. Some countries however, for example Nigeria and South Africa, are much more stable and developed and are centers of manufacturing in the real world as well. The only reason you don't see as much "Made in Nigeria" in the real world is because the relative size of African countries make them easily eclipsed by Asian manufacturers, which we don't have here on Mary. Therefore, it's just logical that manufacturing would go to Africa when you can't do it in Asia.
As for shipping, it realistically isn't much of an issue. Think about it... where do all your goods come from? Probably, if you live in the USA or Europe, it's China. That's half a world away but it doesn't deter outsourcing, because container shipping has become very efficient between major cities. I think the game has realistic shipping prices. The only issue might arise when you are shipping from an area with little or poorly developed infrastructure (example: Mali, Ivory Coast) and it's difficult, expensive, and unsafe to move goods overland.
So go ahead, tear up the factories in Mali with random events... my tens of thousands of Lagos employees will appreciate it!
Transport costs are too low????????? what are you guys smokin man? ;) Transport costs are probably too high in this game. It costs next to NOTHING to ship goods overseas. Pack as much as you can into a 40 cubic meter container and ship it halfway across the planet, 10,000 miles for only $1400 US. That would be like 1,000,000 juice bottles or cokes or dairy or pastry or meat or small goods. About 50 couches, 2 cars, 36 waterscooters, 50 wardrobes, 1,000,000 hairdryers or irons, 200,000 soccer balls, 100 treadys, etc. Costs in this game are probably too high for reality. Ship in 80 cubic meter containers and its even less, ship in bulk as in 10+ containers and it even less in real life, there is NO WAY IN HECK transport costs in this game are too high. Too expensive is more like it, it is normally 10% of price, that is CRAZY HIGH no way its that high in real life.
Bad Idea to put in natural disasters. There are just as many in the USA. Tornadoes, earthquakes, hailstorms, snowstorms, and most of all TONS of strikes from the greedy overpaid selfish union workers in the USA. You dont have strikes in the 3rd world just steady production. There will not be any more natural disasters. You also have 12-20 paid holidays in developed countries and none in developing ones, if there shoudl be disasters or penalties, it should be in developed nations not developing. The only reason africa is the manufacturing capital here is because there is no asia on mary. Take asia off planet earth and all manufacturing WOULD BE in africa. Two thumbs down to disasters in developing nations. The high cost of unions, holidays and strikes is far far greater then any cost of security in africa.
P.S. Why do you think the USA has exported 15 million jobs in the last 10 years?? Unions and lack of protectionism and trade tarrifs. WAYYYY cheaper to build in developing nations. $100 a month per worker VS $5000 in the Usa.