For me, I really think differently. I do agree Uncle gift should be revise and have a little higher Qualification for the new one.
But if you look at me, how I grow from this new Q reform... this is actually not really a problem, just have to grow slowly. I feel that 1 Mil cash and uncle gift is fine for me
Personally, I had invite some of my friend. Some said: Its need some time to study how to play. Some don't even know how to start. And some said: this is 2 difficult to play. Maybe their talent is not in doing business.
I would say, those could grow is the 1 which potentially having a natural sense in doing business.
Is this game so hard to play ?
Not really, if compare to another 1.... I just feel like this is much more like a game. While that 1 is actually a real simulator for Business.
I actually have some idea for you guys (Admin), you may not find it useful and this is purely my side of view and require further evaluation.
Namely:
Advertising, Popularity.
Sustainability, will people continue to play after their registration, Quest and Game Development ?
Revenue, Real $, an inovative way to bring in real revenue while keeping the game for everyone.
POPULARITY !
You should come up with something like, "Have you vote for Virtonomics today ?" and get 50k ? etc and put it a few more link.(Virtonomics is not just free and you can earn a superior amount of real $ unlike those ordinary games you had encounted)
Sustainablility !
Will your Customer (Player) leave just after the registration ? Where they find it difficult to play, hard to understand, not interesting, no one to share with ? etc..
Lets talk about how to make them stay longer after the initial registration.
Start from Quest For Beginner !
Perhaps more Quest, which help the new 1 to understand the game and grow step by step just to make sure the game isn't as hard as they think and its fun to learn how to do businees in virtonomics.
On top of the first 2 quest, or the only quest. Which I think is more suitable for intermediate Level. You should come up with a "Quest for Beginner" or first week quest.( Any term that make people feel good )
Quest for Beginner Such as:
Example,
Quest 1: Your Very First Store
So, you have make a smart choice by chosen trade as your personal and initial business strategy.
Quest Goal:
Build 1 office and 1 store.
Quest Tips:
Click "New Sub Division"...etc.
Quest Reward:
Make those new player start from all Level 1 Qualification, reward them +1 lvl in commerce not bonus
Description: How to open your very first store?
Deciding which city and region for your store is a crucious part in retailing...etc! (Put a link there "World Map" and a guided link for store)
Quest 2: Getting Employee and Setting salaries
Quest Goal:
Hire 2-4 ? staff
Quest tips:
Click.....
Quest Description:
Without worker your store won't be functioning...etc
Quest 3: Market Sector and Supplier
Well done, seem like you have find a great location for your store first store. Next you need decide which Market Sector and Find a Supplier....etc
Quest Goal:
Choose 1 market sector and get supplies for your store.
Quest Tips:
Click on automatic purchase....etc
Quest Reward:
Getting 50% of cash back for the good they have purchase ?
Description: Which Market sector and Suppliers is most suitable/stable
Next, you will have to decide which market sector will be your reference point. You can open a boutique to sell high-quality products at high price, or you can establish a "second-hand market" which usually attracts customers by its low prices.
Then some tips such as what work best for beginner, what to sold and in what line.
(Best is to start from selling foods, These are all the most basic needs for humans).
Put 2 link there (city Market): 1 is rich customer, another 1 is poor customer.
Well as in real life, rich customer always tend to be more fassy, they required good service, good quality, good brand and pricing may not be thier main priority. ... etc.
Where as poor customer, their main concern would be pricing factor.
Quest 4: Open another store in different region/country
Quest Tips:
A city market link ?
Quest Reward:
Give them a title, Young Enterpreunier dono how to spell ? rather then we dono how we obtained the title
Quest 5: Getting a Supplier
Automatic purchase is only valid for first setting up of store and the 2-3 day.
Make them know more of why need a supplier, give them the option to buy from an independent supplier of all kind goods for the store in the first 2-3 days ?
This required the admin to do something. Revise the automatic purchase, make them type in some amount of goods to order from an independent supplier, which only allow for the 2-3 day ? more or less. and only allow them to open warehouse on the 4 day.
Quest 6: Getting a reliable/Stable Supplier,
Make them get use to looking for other supplier, so they could see that independent is selling so much higher ....more description..etc.. Ofcouse every Quest required reward so people will continue their Quest.
Make more Quest which will occupies their time for first time play around 4 hrs. should be okay... So after putting so much time, I'm sure they will come back on the second day to have a look at their hard working hrs
Maybe something is missing there..... training... Advertising... think of it
The above I said is for those who pick commerce as a gift.
Just don't let them have 2 many option at the beginning. ( Do not allow them to start production for maybe 1st week ? or less 3 days ?
Then you should have another gift ? Production ? Livestock ?... same put some quest there. Something like above
So Commerce, Production, Livestock, should have keep them playing for 9 days .
Or make it no gift just cash... so on the registration page wil ask them what line you prefer... then continue with quest.
Please Comment Okay ?
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