okay, so number of active players will, unless there is some change SOON, drop to close to insignificant when most players finish their current lot of clicks and bought virts (probably before the model change). for successful players like Mike1, it may be the efficiency killer - can't see ANY player wanting to spend > 100 game points to stay in the game when only 15 will count each time. others, including myself, will go when the clicks count down.
like many others, i've turned to creating own supply chain. have on the whole managed that except for raw materials, but then it feels more like a solo game than a multi player one, let alone massive multi..
i'm quite close to meeting the challenge to become somewhat successful, using a total supply chain model. this solo thing keeps up, i may as well go back to king.com which led me here in the first place...
yep. it's sad |