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List of forums -> Main forum of the online business game "Virtonomics" -> Xio scripts and game logic

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Topic created : 7.06.2016, 06:45

HauntedMonkey
Winner of the Contest for Managers in the nomination Nation's Health Winner of the Contest for Managers in the nomination Raw Material Base Winner of the Contest for Managers in the nomination "Knowledge is power!" Winner of the Contest for Managers in the nomination Consumer Goods Winner of the Contest for Managers in the nomination The Standard of Virtonomics
 
Hey I know this may be a boring topic for experienced players, but I have installed a Xio script and its telling me to hire a crazy amount of employees at my offices, increase their salaries and install better equipment. My offices are running at 100% efficiency as it is although some of them have the scale icon next to them to indicate that efficiency could be increased. Seems illogical that 100% isnt efficient enough. I am assuming its telling me this because increasing these things will enable me to increase qualification growth for management correct?
 
I think I have that correct but please tell me otherwise. I guess my main question then is what is the meta logic behind hiring employees that I dont need, with qualifications and equipment far beyond the requirements. Seems like  a waste of money and therefore shouldnt equate to increased qualification level. Or am I crazy? Well   

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7.06.2016, 07:16

HauntedMonkey
Winner of the Contest for Managers in the nomination Nation's Health Winner of the Contest for Managers in the nomination Raw Material Base Winner of the Contest for Managers in the nomination "Knowledge is power!" Winner of the Contest for Managers in the nomination Consumer Goods Winner of the Contest for Managers in the nomination The Standard of Virtonomics
 
hmm the more and more I'm reading what they want me to do the more annoyed im getting. What they want me to do does not make sense from a business stand point and yet this is a business simulator. I'm reading other posts about Xio scripts too, theyre telling me to do all the crazy things indicated to increase qualification, even if it drives me bankrupt!! I'm really not seeing the real world logic here... Does anybody else feel the same way?? 
 

7.06.2016, 12:08

gamerz300
Masking mustache Panda Panda Mandarin duck Mandarin duck Honey Barrel Merit for the Uzbekistan of level I Seven years with Virtonomics
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Egg-Roll International
 
The script will tell you how to get max growth, you don't have to listen to it however.
 
I've not loaded this game in a computer browser in a while so if it's updated Idk. If you don't care about qualification growth you can ignore the suggestions as long as they are over the requirements given by the game and under your financial abilities.
 
Afaik xio only suggests your max worker/machinery quality based on your worker count technology equipment with your qualification and either/both quality of workers/machinery. 
 

7.06.2016, 15:05

G_Money33
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HM, at first I thought the same thing.  Qualification in the game does not resemble real life in detail.  However, at its core it's saying the more experience you have the better you will be.  That does ring true.  So, qualification in detail is a rules based game that does not perfectly mirror real life. I have actually really come to enjoy it and think the game would be less enjoyable without it. 
 

7.06.2016, 16:32

Last time edited : 7.06.2016, 16:36

jeka_igla
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HauntedMonkey think about it this way: to learn more about how to manage your business and to be able to manage a big business you should expand. It does make some sense if you think about it this way.
 
If in real life you open a small store you can't learn how to manage a huge retail chain by managing just one store, you should expand step by step to learn about managing bigger scale business.
 
No one said that you have to do all these things which Xio script tells you to do. If you have 100% efficiency you are good with your current scale of business. You need higher qualification only if you planning to expand. Some players are happy with a certain qualification and they don't bother to load top1 and top3 at max capacity, for commerce 40-50 is quite enough. Although for production/livestock and other Q like this having higher Q is more beneficial because it allows to get a better techs.
 
Qualification is not very realistic (somewhat realistic anyway,  depends on how you think about it) but without it and without need of constant expansion game would not have a long term goals and old players wouldn't feel satisfy when they spent 2-3 years on improving qualification if it wouldn't give them some bonuses. It is still a game and fun game play is often more important then simulation. Qualification is like skills of a player in RPGs, to improve "sword fight skill" you should fight tougher enemies with a better sword. In many games you can't keep killing lvl 1 mobs with a lvl 1 sword all the time to improve a skill, you should "expand" and go bigger. We can argue a lot of about this game mechanic but i feel that this is fine, pure simulation should not have qualifications, i can agree with that, but qualification brings RPG feeling to this game and i like it. Well 
 

8.06.2016, 03:16

HauntedMonkey
Winner of the Contest for Managers in the nomination Nation's Health Winner of the Contest for Managers in the nomination Raw Material Base Winner of the Contest for Managers in the nomination "Knowledge is power!" Winner of the Contest for Managers in the nomination Consumer Goods Winner of the Contest for Managers in the nomination The Standard of Virtonomics
 
Yea you guys are right, I guess I was just a bit shocked when it told me to do such crazy things, and you're totally right that those scripts don't necesarily need to be followed. And I do quite like the rpg style too. Freak out averted :p 
 

10.06.2016, 16:53

Agustaeous
Four years with Virtonomics Winner of the Contest for Managers in the nomination Raw Material Base
Three years with Virtonomics
 
Without Qualifications the game would become very boring fast.  Think about how fast people would control markets. 
 

10.06.2016, 21:48

gamerz300
Masking mustache Panda Panda Mandarin duck Mandarin duck Honey Barrel Merit for the Uzbekistan of level I Seven years with Virtonomics
One year with Virtonomics
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m:
Egg-Roll International
 
That's not completely true ;) players like me would control the market in many sectors but remember many other more important variables come into pay.
 
For instance if no qualifications was a setup one might hire 30q workers without loss of efficiency but w/o required tech you'll be still producing garbage quality To you
 
Equally someone could boom into the market and go bankrupt (target Canada is a excellent example). While qualifications makes the game more or less equal for all it's hardly realistic as it prevents many real world issues.
 
Players like Mike (and others) and I have the mental ability of dominating this game w/o issues w/o qualifications, but I just simply don't have the time for the upkeep, and that's one main factor even with the brains and ability if you don't have the time (paid services are not fully automatic) your empire will fail. If the qualifications where nuked out of existence for paid resources I'd be loving it, and would encourage me to buy more.
 
Imo qualification is not really a issue past 25 for most players unless you're hiring over 100k workers... 
 

13.06.2016, 15:56

Agustaeous
Four years with Virtonomics Winner of the Contest for Managers in the nomination Raw Material Base
Three years with Virtonomics
 
You are correct.  You need to look at ALL variables.  The most important being time available for play, and qualifications. I stand corrected  :-) 
 

12.09.2016, 18:03

hitaishi
Thirteen years With Virtonomics Triple corporate chevron Production: elite World Cuisines, VII-XV places Shagreen, VII-XV places
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Hitaishi Ltd.
 
jeka_igla
Qualification is like skills of a player in RPGs, to improve "sword fight skill" you should fight tougher enemies with a better sword. In many games you can't keep killing lvl 1 mobs with a lvl 1 sword all the time to improve a skill, you should "expand" and go bigger.

On that note...can we have the sword fighting skill here? Sometimes i really wish I could punch a guy..... 
 

13.09.2016, 15:12

Last time edited : 14.09.2016, 01:57

Mike1
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HauntedMonkey: if you offer decent quality and pricing anything you produce and offer will eventually be bought by other players. With that approach, maximising your qualification will also maximise your income,  wholesale finance your expansion and qualification growth. Just like buying expensive goods for restaurants or auto repair centers leaves small margins but provides for steady q-growth.
 
1000 office workers managing a farm with 10 cattle = 100% efficiency  ...  thats where the human touch kicks in and make economical and efficiency relative.
 
hitaishi

On that note...can we have the sword fighting skill here? Sometimes i really wish I could punch a guy.....

yet another thing the game may teach: being upset and/or losing temper isn't efficient because energy is spent without any return, unless sword-fighting skill is accompanied with a *ego* ranking. Now you could get a frog or boots in the gift shop and rid of emotions by sending out the gift (i sometimes wonder why i am not having a whole collection of these on my profile I roll!).
 
gamerz300

Imo qualification is not really a issue past 25 for most players unless you're hiring over 100k workers...
i disagree.. i have over 5 Million workers in factories yet always welcome the next qualification level to add a few more. In between, things can get a little boring in the production division. 
 

14.09.2016, 00:22

Wuvil
Winner of the Leaders Contest in the nomination Week of perfect Service Winner of the Contest for Managers in the nomination Nation's Health Five years with Virtonomics Winner of the Contest for Managers in the nomination "Knowledge is power!" Winner of the Contest for Managers in the nomination The Standard of Virtonomics
 
gamerz300

 
Imo qualification is not really a issue past 25 for most players unless you're hiring over 100k workers...

I have to strongly disagree here... I dont see how it is ever possible to have enough factory workers.  
Tech starts being fine at that point, but even 1 million workers would not be able to even supply one good store with enough goods.. 
 

List of forums -> Main forum of the online business game "Virtonomics"-> Xio scripts and game logic

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