HauntedMonkey think about it this way: to learn more about how to manage your business and to be able to manage a big business you should expand. It does make some sense if you think about it this way.
If in real life you open a small store you can't learn how to manage a huge retail chain by managing just one store, you should expand step by step to learn about managing bigger scale business.
No one said that you have to do all these things which Xio script tells you to do. If you have 100% efficiency you are good with your current scale of business. You need higher qualification only if you planning to expand. Some players are happy with a certain qualification and they don't bother to load top1 and top3 at max capacity, for commerce 40-50 is quite enough. Although for production/livestock and other Q like this having higher Q is more beneficial because it allows to get a better techs.
Qualification is not very realistic (somewhat realistic anyway, depends on how you think about it) but without it and without need of constant expansion game would not have a long term goals and old players wouldn't feel satisfy when they spent 2-3 years on improving qualification if it wouldn't give them some bonuses. It is still a game and fun game play is often more important then simulation. Qualification is like skills of a player in RPGs, to improve "sword fight skill" you should fight tougher enemies with a better sword. In many games you can't keep killing lvl 1 mobs with a lvl 1 sword all the time to improve a skill, you should "expand" and go bigger. We can argue a lot of about this game mechanic but i feel that this is fine, pure simulation should not have qualifications, i can agree with that, but qualification brings RPG feeling to this game and i like it. |