Nice one Honorchamp
We are just players, keep in mind this, and although our feedback is important for the devs, we shouldnt swamp them with ideas. I am sure they are regularly checking the forums, so no need to submit them anything.
Rather we should come up with ideas and discuss things which improve the game, but not change the main mechanics.
And there is absolutly no need for voting, at best 20-30 people vote out of the few thousands who plays the english realms, so it really wouldnt be representative.
Regarding your ideas:
Banking: I think I said elsewhere, that I dont see a real need for banking. The main constrain for development is hardly ever money, but rather knowing what you are doing, and Quality levels.
Of course with bank loans you can fasten the development of a company, but in the first few RL weeks you can grow 10-20% daily, which is HUGE, and there is absolutly no point to hasten it even more with loans.
On the other hand, if you cant make decent profit from you operation, then you surely wont do so with loans neither.
So simply no point to have bank ingame.
Warning system: Well, its not that important IMO, organize your bussinesses well, and deal with the problems. And it would be annoying to get 100-200 warnings and check them all one by one, if there is some problem. 99 out of 100 you know what is the problem without warning.
It may have a point in the first month or so for new players to get to know the game, but later its just more annoyance than helpful.
Forum rules: I really dont know why you bring this up, there are already clear forum rules applying to everybody. I dont see the point. Its already solved.
Q growth formula: The devs dont post any formula, so I dont think they will do so with this one. And besides, its known more or less, how can you improve your Qs. Utilize the field of a given Q as best and high level as you can. Figure it out, thats the beauty of this game.
Office load. Your proposal goes against the very core of Virtonomics, ie. balanceing a lot of constrains and resources. If you dont have to care about office load, why is office load exist in the first place?
Tenders: It needs tweaking, and not only the awarded points, but rather the whole system, because its out of balance, because mostly the winning based on Goods Q and Commerce Q, which is very hard to obtain, so a privilege of a few people.
My suggestions
I think some game balancing issues are in need of adressing, namely - as discussed a few times before - , that the game is seriously under-produced and over-retailed, and at the end of the day this makes almost mandatory to produce as much as you can, and be more or less self suffiecient, because there is no point for selling ouside of the company. Either production per employee should be boosted seriously - 3-5 times - or retail per emloyee should be reduced 60-80% or the combination of both.
And in my opinion there should be some mechanic to encourage people to diversify, because right now, everybody produce, make agriculture, retail and research. Because there is no downside of it.
If people would be encouraged via game bonuses to specialise, then it would greatly increase the intercompany trade and interaction between players, which would be wonderful both for the game and the players.
After some time spent in the game, its very easy to make money, mostly through high quality goods. There is simply too high premium price for high Q goods. It should be solved, simply that the quality/price curve should be flattened considerably.
This would benefit new players, as they would compete more easily with low Q goods, and for the more established players it would mean less, and harder to get money. |