Twice per one virtual year (once per 26 days) some certain changes in salary expectations will appear, and this function will keep the game process dynamic and gradual.
The basic rules are:
* Variety of enterprises in one city make citizens expect more of the salary level. In case if unemployment rate is too high, then their expectations go down;
* The current salary level also influences people expectations;
* The excessive overrating of cash flow, comparing to the expected volume of citizens income (in terms of virtual demography, it is measured by “percent of wealthy people”), increases the salary level (growth in consumption leads to growth in requests). And vice versa, disproportionately weak retailing will be the reason of drop in city wealth level.
* «Migration» counter balance to the excessive underreporting of salary level: the lower the wages, the lower the influence of unemployment. It means that people simply go to other cities and other countries to look for the job.
* «Budget» counter balance to the excessive overrating of salary level: retail cash flow from the state employees can’t excess the volume of city budget.
* For the future system of municipal management, we’ll keep the possibility to influence salary directly – by means of state employees wages, unemployment benefit, pensions, grants, etc.
* Those changes are evolutional, and they will last for years or even dozens of virtual years.
In order to prepare everything for the salary expectations reform, we have modified the tables of Virtonomics city characteristics. You can see this information here: Game world >> World map >> Country >> Region.
The unemployment figures were actualized (in percents, comparing to working citizens), and the new column was added (“Demography” column shows the current number of citizens and the occupation diagram). Occupation diagram displays the ranging of citizens according to five basic occupation sectors: (1) working at the players enterprises, (2) working at the independent enterprises, (3) state employees, (4) unemployed (5) not working (children, retired etc.)
Besides, we’ve added special indicators with prognosis on salary expectations (next to the city average figure).
According to our virtual time, the changes in slary will be happenning in the beginning of April and in the beginning of October.
The largest change is 5% of the current level, for half of the virtual year.
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