XiozZe
VolandAV In the old version of the script has the wrong algorithm of supply adjustment to the shops. If you set the policy "ON stock" and for some reason the supply drops to 0 (for example, several recalculations missing items are in stock and sales fell to 0), it is already under any circumstances delivery is not automatically restored.
Maybe I misunderstood your question here. The script can only look max. 1 day in the past. So if the last supply or sold was more than 2 days ago, the script will start on the minimum value specified in option 2 again and work from there. This is not related to option 1 (sold/stock/amplify/enhance).
Imagine a situation where there was no supply from the warehouse for a long time. Sales are nudyu and enter values purchases will sooner or later be set to zero. Then the warehouse receives the goods. But the purchase is not renewed, because sales are zero. It should be a minimum value of purchases to make "1" and rounding the value of purchases in a big way. Then, even if very slowly, the delivery to the store and sales can be automatically renewed.
XiozZe
VolandAV
It is not possible to realize with any existing policy. I do not want to sell at a warehouse dorgo and pay exorbitant fees. And set an arbitrary set of prices from the cost of delivery is also impossible. It might be an alternative solution - the ability to manually set the value to existing policies "were sold at a price not lower delivery price multiplied by X".
Which would take a lot of local storage management, if you want to do that separately for every good or every store. As I said, "manually" is not an option.
I do not understand why you do not want to make a global setting minimum sale prices (below which I under no circumstances do not wish to sell the goods). The game has about 150 retail goods. It is only 150 numbers. They can easily be stored in the internal storage, it is a very small amount of data. And to enter these values, you can make a separate page that is opened by pressing a button. |