Jayman I'd also allow the buying and selling of licenses purchased with points in a way similar to the old stock market for virts.
With limitations, we dont need another runaway market... who wants to try to afford a 100 billion license?
But therein lies the issue... once you get points involved oldschool players will automatically think "big bucks" and expect it. Else why invest in the new realm? You even see it on Nika with the mines.
I can barely play Nika anymore but not due to the new game mechanics (i love), but the old ones. If you want to limit players to 10 initially fine but dont limit them based on some outdated qualification layout, tech limitations is 100% ok with me just not the qualifications.
Do i think Nika/V 2.0 will make this site survive? Nope. Will it try it's hardest? Yes, but only time and features will dictate the future of this site. But imo adding qualifications to a more limited server than any other is just pushing the knife in deeper.
2. Updated the system of independent suppliers. At the start they will be 3 kinds:
2.1. Starting independent for equipment, animals, meat, rubber, wool, wax with a fixed price - they will be removed approximately 2 months after the launch of the realm with an alert for at least 1 week;
2.2. Independent suppliers of the basic sector - grain (3 types), clay and minerals.
2.3. "Market" independent floating price: oil, aluminum, copper, plastic, steel, glass and electronic components. The price update takes place once per game update depending on the demand for this type of resource.
2.1 could cause a animal crisis, killing the game.
2.2 no iron or coal to produce steel which is a huge market killer for a lot of items (current price is 250), also no silica. which means almost anything with micros is dead. You need 3 factories to make plastic vs 1 for steel micros products require one of them. Sure they have independents but how long will that work out? someone with tech 10 factory with q1 everything can make a q 1.5 at least for plastic. So the question is how long will a game last with Q1 second tier products? I understand the logic for plastic due to 3 factories, but still.
2.3 Does this mean more demand less price or more demand more price? idk i've not watched the market. either way market manipulation can happen killing the game. (price soars hoarders profit, price plunges everyone losses)
IMO a better approach with Nika would of been something like this:
Everything as is less:
Paid resources
qualification
ability to open/close units within 2 weeks of creation.
clones (any clone use = banning all accounts site wide loosing all points invested)
Reason:
With a limitation of 10 (even the removal of the additional 20 free) Nika becomes a "micro transaction" haven. Say i wanted to open up 50 farms with tech 1. I hand over 40 points open up all 50 units in one region or 2 i sell on the open market. They get $40 i get what i want, win/win. They should've taken a look at mobile apps as a example for the new server.
Sure it's great everything is cheaper but qualification restrictions prevent me from buying into Nika. Say I buy a mine the 5 point 15 million unit one. It produces 250K a turn (lets say), the pickaxe bonus will make it so one can mine a small mine for 30 days but thats 7.5 million units, after that if your qualification is not up there your mine will literally crash and burn(a fear i have everytime i buy one with said incentive on lien.)
For mines the geological research can have a time delay on such a server (like in real life). Also expanding after say size 3 costs another point (to limit massive factories, runaway markets). This can cause a runaway market itself but also allows a easier market to penetrate being a "new" player. play the game with 10 units of anything you want if you like you pay more to expand. With such a model a company like my Lien one would bring in 2000 points instead of the what 1000 i spent? But equally it would prevent massive giants hoarding everything or those with massive pockets destroying the game.
Say i spent 1000 points for 1000 units and tried to destroy Nika, would i? or would i crash and burn? I'm fairly sure i would C&B due to large logistics. Plus being limited to the tech that is readily available like everyone else there's no logic to go big so fast unless you are either farming fishing or researching, but once again it gets to a point where such a big company would go under do to expenses. Right now you can spend 1000 points and dominate Nika potentially indefinitely. I'm not willing to invest in that, nor would a newcomer, in fact a new player would more likely try their hand at Mary or Lien first simply because it has not unit limitation. |