Difference between revisions of "Qualification and Control/en"

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|title=Virtonomics Help - Performance of subdivision is characterized by its overall efficiency.
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|description=Efficiency particularly depends on the following: efficiency of equipment, staff, main office for the region the subdivision is located in and Top Manager's relevant skill level
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==Subdivision Efficiency==
 
==Subdivision Efficiency==
Деятельность любого предприятия характеризуется его общей эффективностью, которая, в свою очередь, зависит от частных: эффективности оборудования, эффективности персонала, эффективности топ-менеджера и эффективности управляющего офиса.
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Performance of every subdivision is characterized by its overall efficiency. Efficiency particularly depends on the following: efficiency of equipment, staff, main office for the region the subdivision is located in and Top Manager's relevant skill level. Low efficiency can be compensated by raising Top Manager's skill. Efficiency can't go past 100%.  
 
 
Operations performance of every subdivision is characterized by its overall efficiency. Efficiency particularly depends on the following: The efficiency of equipment, staff, main office for the region the subdivision is located in and top-manager qualification in the relevant skill. Low efficiency can be compensated by raising top-manager's qualification. Efficiency can't grow past 100%.  
 
  
  
 
==Equipment==
 
==Equipment==
Для функционирования большинства предприятий (за рядом исключений: магазины, склады) необходимо укомплектовать его соответствующим типом оборудования. Чем выше уровень установленной на предприятии технологии, тем более качественное оборудование требуется для его эффективной работы. Оборудование и животные являются таким же товаром, как и все остальные: его можно произвести самому или купить у других игроков.
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Suitable equipment is necessary to ensure the work of your subdivision. If your subdivision has high technology level, you'll need to buy equipment of high quality accordingly. Equipment and animals are the both an economical good, therefore can be produced. You can produce them by yourself or buy them from other players.
  
Требования к оборудованию в зависимости от уровня технологии:
+
Equipment requirements (considering technology level):  
 
{| border="2" width="48%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; empty-cells:show;"
 
{| border="2" width="48%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; empty-cells:show;"
 
|-
 
|-
!bgcolor="#A7C1F2" align="center"| Уровень технологии
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!bgcolor="#A7C1F2" align="center"| Level of technology
!bgcolor="#A7C1F2" align="center"| Требуемое качество оборудования
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!bgcolor="#A7C1F2" align="center"| Required quality of equipment
!bgcolor="#A7C1F2" align="center"| Уровень технологии
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!bgcolor="#A7C1F2" align="center"| Level of technology
!bgcolor="#A7C1F2" align="center"| Требуемое качество оборудования
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!bgcolor="#A7C1F2" align="center"| Required quality of equipment
 
|-
 
|-
!align="center"|1
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!align="center"|1
 
!align="center"|1,00
 
!align="center"|1,00
!align="center"|11
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!align="center"|11
 
!align="center"|17,77
 
!align="center"|17,77
 
|-
 
|-
!align="center"|2
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!align="center"|2
 
!align="center"|2,30
 
!align="center"|2,30
!align="center"|12
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!align="center"|12
 
!align="center"|19,73
 
!align="center"|19,73
 
|-
 
|-
!align="center"|3
+
!align="center"|3
 
!align="center"|3,74
 
!align="center"|3,74
!align="center"|13
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!align="center"|13
 
!align="center"|21,71
 
!align="center"|21,71
 
|-
 
|-
!align="center"|4
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!align="center"|4
 
!align="center"|5,28
 
!align="center"|5,28
!align="center"|14
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!align="center"|14
 
!align="center"|23,73
 
!align="center"|23,73
 
|-
 
|-
!align="center"|5
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!align="center"|5
 
!align="center"|6,90
 
!align="center"|6,90
!align="center"|15
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!align="center"|15
 
!align="center"|25,78
 
!align="center"|25,78
 
|-
 
|-
!align="center"|6
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!align="center"|6
 
!align="center"|8,59
 
!align="center"|8,59
!align="center"|16
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!align="center"|16
 
!align="center"|27,86
 
!align="center"|27,86
 
|-
 
|-
!align="center"|7
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!align="center"|7
 
!align="center"|10,33
 
!align="center"|10,33
!align="center"|17
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!align="center"|17
 
!align="center"|29,96
 
!align="center"|29,96
 
|-
 
|-
!align="center"|8
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!align="center"|8
 
!align="center"|12,13
 
!align="center"|12,13
!align="center"|18
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!align="center"|18
 
!align="center"|32,09
 
!align="center"|32,09
 
|-
 
|-
!align="center"|9
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!align="center"|9
 
!align="center"|13,97
 
!align="center"|13,97
!align="center"|19
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!align="center"|19
 
!align="center"|34,24
 
!align="center"|34,24
 
|-
 
|-
!align="center"|10
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!align="center"|10
 
!align="center"|15,85
 
!align="center"|15,85
!align="center"|20
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!align="center"|20
 
!align="center"|36,41
 
!align="center"|36,41
 
|-
 
|-
 
|}
 
|}
  
Для заводов, производящих оборудование (станки, приборы, пилорамы и ГШО) требования к оборудованию снижены на один уровень. Кроме того, требования к качеству оборудования дополнительно снижает высокий уровень квалификации топ-менеджера в профильной области ("Производство" для заводов, "Добыча" для шахт и т.д.)
+
Requirements for equipment for factories manufacturing equipment (machines, instruments, sawmills and mining equipment) are reduced by one level. In addition, the requirements for the quality of equipment lowers the high level of Top Manager's skill in a specialized field (“Production” for factories, “Mining” for mines, etc.).
  
Оборудование со временем изнашивается и его необходимо ремонтировать. Износ оборудования начисляется равномерно на все оборудование, установленное на предприятии. Например, износ в 15% означает, что каждый станок изношен на 15%. Поэтому при списании части оборудования, процент износа оставшегося оборудования не меняется.
+
The equipment wears out over time and needs to be repaired. Wear and tear of equipment is charged evenly on all equipment installed at the business unit. For example, 15% wear means that each machine is 15% worn out. Therefore, when writing off part of the equipment, the percentage of wear and tear of the remaining equipment will not change.
  
Оборудование с высокой степенью износа работает менее продуктивно. Кроме того, высокий уровень износа оборудования может уменьшить эффективность работы предприятия. Уровень износа можно снизить при ремонте оборудования. При этом процент износа уменьшается у всех станков одновременно. Износ оборудования исчисляется исходя из нормативного срока службы оборудования:  
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Equipment with a high degree of wear and tear is less productive. In addition, a high level of equipment wear and tear can reduce the efficiency of the subdivision. It can be reduced by equipment repair. In this case, the percentage of wear is reduced for all machines at the same time. Depreciation of equipment is calculated on the basis of the standard service life of the equipment:
*10 виртолет для станков, пилорам, ГШО, медицинского оборудования и тренажеров,  
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* 10 virtual years for machinery, sawmills, mining equipment, medical equipment and simulators,
*12 виртолет для тракторов,  
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* 12 virtual years for tractors,
*5 виртолет для компьютеров,  
+
* 5 virtual years for computers,
*7 виртолет для приборов.  
+
* 7 virtual years for devices.
Качественное оборудование изнашивается медленнее, но только в том случае, если уровень квалификации персонала соответствует этому качеству.
+
High quality equipment wears out more slowly, but only if the skill level of the personnel corresponds to its quality.
  
На животноводческих фермах эффективность оборудования (животных) зависит только от их здоровья.
+
On livestock farms, the effectiveness of equipment (animals) depends only on their health.
  
Списание станков позволяет избавиться от ненужного оборудования. Это позволяет, например, при технологической модернизации предприятия освободить место для более качественного оборудования.
+
Removing machinery allows you to get rid of unnecessary equipment. For example, it will allow you to make space for higher level of equipment if you are increasing the level of technology of the subdivision.
  
To make your subdivision work you must buy suitable equipment. If your subdivision has a high technology level, you'll need to buy equipment of higher quality. Equipment and animals are player producable products like everything else. You can produce them by yourself or buy them from other players.
+
==Employees==
 
+
The number of employees, required for 100% production load depends on several factors: size of subdivision and sufficient quantity of equipment.
Equipment requirements (considering technology level):
 
  
Laboratories have one special feature — the required number of scientists depends on the quality of equipment, not on the technology level, as it is the case for production subdivisions. So it might not be reasonable to install equipment of higher quality equipment than necessary.
+
Manpower is not the same in all countries and regions, since education levels are different. Therefor, qualification level is not the same in all cities. On the other hand, staff qualification depends on the actual salary level. Higher salary will allow you to hire employees with higher qualification in any city. An alternative to raising salary is training of employees, described below.
  
Over time equipment wears out, and eventually it must be repaired. In case your subdivisions' equipment has 15% wear level, it means that each machine has 15% wear, and even if you remove some worn machines, the total wear level (15%) will still be the same.
+
Average qualification level depends on education. Employees with qualification equal to the city average, can receive average salary (for the current type of subdivision).
  
Equipment with a high level of wear, will lead to losses in productivity. High wear level can decrease efficiency of the entire subdivision. Industrial machines, mining equipment, power-saw bench, can last for 10 years. Tractors for 12 years. If your production load is 100% (fully loaded), the value of weekly machine wear will be about 0.19%.
+
'''The cost of hiring employees''' depends on the salary at respective subdivision. If the salary is less than the average city level, then for each employee an amount equal to 1/2 of the average city salary is taken. Also, this accrual scheme is used when hiring workers for an empty enterprise. If the salary at the enterprise is higher than the average city level, then when hiring new employees, 1/2 of the current salary is taken. Upon dismissal of employees, the full weekly amount of the current salary is charged once.
  
If you don't need to use some equipment anymore, you can remove it and make some space for new equipment of better or lower quality as deemed necessary.
+
Salary level depends on the type of subdivision:  
 
 
 
 
==Employees==
 
Количество работников, которых необходимо нанять для полной загрузки производства зависит от нескольких факторов: размера предприятия и наличия достаточного количества оборудования.
 
 
 
Рабочая сила в разных странах и регионах неоднородна, в разных городах уровень образованности населения разный и, соответственно, разный средний уровень квалификации рабочих. С другой стороны, уровень квалификации рабочих на предприятии зависит от уровня заработной платы - чем выше зарплата, тем более квалифицированный персонал можно нанять в том же городе.
 
 
 
Средний уровень квалификации рабочих в городе определяется уровнем образованности населения в этом городе. Рабочих с квалификацией равной средней по городу можно нанять за заработную плату, соответствующую средней в городе для данного типа предприятия.
 
 
 
'''Стоимость найма работников''' на предприятие зависит от заработной платы на данном предприятии. В случае, если заработная плата меньше среднегородского уровня, то за каждого работника берется сумма, равная 1/2 от среднегородской зарплаты. Также эта схема начисления используется при найме рабочих на пустующее предприятие. В случае, если заработная плата на предприятии выше среднегородского уровня, то при найме новых сотрудников берется 1/2 от текущей зарплаты.
 
При увольнении сотрудников разово взимается полная недельная сумма текущей зарплаты.
 
 
Уровень заработной платы в зависимости от типа предприятия:
 
 
{| border="2" width="48%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; empty-cells:show;"
 
{| border="2" width="48%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; empty-cells:show;"
 
|-
 
|-
!bgcolor="#A7C1F2" align="center"| Тип предприятия
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!bgcolor="#A7C1F2" align="center"| Type of subdivision
!bgcolor="#A7C1F2" align="center"| Средняя зарплата
+
!bgcolor="#A7C1F2" align="center"| Average salary
 
|-
 
|-
!align="center"|Фермы и плантации
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!align="center"|Farms and plantations
 
!align="center"|50%
 
!align="center"|50%
 
|-
 
|-
!align="center"|Производственные предприятия
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!align="center"|Production facilities
 
!align="center"|70%
 
!align="center"|70%
 
|-
 
|-
!align="center"|Животноводческие фермы
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!align="center"|Animal farms
 
!align="center"|100%
 
!align="center"|100%
 
|-
 
|-
!align="center"|Магазины
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!align="center"|Retail stores
 
!align="center"|100%
 
!align="center"|100%
 
|-
 
|-
!align="center"|Сфера услуг, рестораны
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!align="center"|Service industry, restaurants
 
!align="center"|100%
 
!align="center"|100%
 
|-
 
|-
!align="center"|Офисы
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!align="center"|Offices
 
!align="center"|150%
 
!align="center"|150%
 
|-
 
|-
!align="center"|Электростанции
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!align="center"|Powerplants
 
!align="center"|250%
 
!align="center"|250%
 
|-
 
|-
!align="center"|Лаборатории
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!align="center"|Laboratories
 
!align="center"|400%
 
!align="center"|400%
 
|-
 
|-
!align="center"|Медицинские центры
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!align="center"|Medical facilities
 
!align="center"|400%
 
!align="center"|400%
 
|-
 
|-
 
|}
 
|}
  
Квалификация рабочих влияет на эффективность производства и зависит от технологического уровня предприятия - чем выше технологический уровень, тем выше требования к квалификации рабочих. Кроме того, установленное оборудование также предъявляет требования к квалификации работающего на нём персонала.
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Employee qualification influences the production efficiency and depends on the technology level of the subdivision — higher technology level requires higher quality of equipment and thus higher qualification of employees.  
  
В магазинах минимальные требования к квалификации продавцов зависят от города (чем богаче город тем выше требования), района расположения и товарного ассортимента (определяется самый дорогой товар на полках - он и определяет своего рода престижность магазина; чем дороже "престижеобразующий" товар тем выше минимальные требования к продавцам). Следует отметить, что выполнение минимальных требований к продавцам обеспечивает 100% эффективности персонала, но не всегда обеспечивает максимальный элитный уровень сервиса в магазине.
+
In stores, the minimum qualification requirements for sellers depend on the city (the richer the city, the higher the requirements), location and product range (the most expensive product on the shelves is determined - it determines the kind of prestige of the store; the more expensive the “prestige” product is, the higher the minimum requirements to sellers). It should be noted that the fulfillment of the minimum requirements for sellers provides 100% of staff efficiency, but does not always provide the maximum elite level of service in the store.
  
Квалификацию рабочих можно повысить за счет найма более дорогих и более квалифицированных сотрудников, а также за счёт обучения. Обучение позволяет достичь более высокого уровня квалификации рабочих при сохранении среднего уровня заработной платы.  
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The qualifications of staff can be enhanced by hiring more expensive and more skilled employees, as well as through training. Training allows you to achieve a higher level of qualification of workers while maintaining an average level of wages.
  
Параметры населения в различных городах являются основными критериями, определяющими целесообразность размещения в этих городах различных производств. Например, наиболее высокотехнологичные производства, а также управляющие офисы выгоднее размещать в городах с высокообразованным населением. Напротив, производства с низким технологическим уровнем в таких городах будут менее выгодными за счет более дорогой рабочей силы.
+
Before opening any kind of enterprise in a certain city you must study the city population. For example, it is better to place high-tech subdivisions or an office in a city with highly educated population. However, it won't make sense to place a low-tech subdivision in a city with expensive and well educated population.
  
Обучение позволяет поднять уровень квалификации работников на предприятии при сохранении текущего уровня заработной платы. Обучение проводится для всех работников одновременно и '''не приводит к остановке производства'''. В период проведения обучения, функционирование предприятия осуществляется в обычном режиме.
+
Training allows you to raise the level of qualification of employees in the enterprise while maintaining the current level of wages. Training is conducted for all workers at the same time and '''does not lead to a shutdown of production'''. During training, the operation of the enterprise is carried out as usual.
Срок проведения обучения может длиться от 1 до 4 недель. Чем длительнее срок обучения, тем выше прирост уровня квалификации. Стоимость недельного курса обучения одного рабочего составляет 10 средних по городу зарплат для работников предприятия данного типа. Квалификация работников возрастает каждую неделю.
 
В свою очередь, альтернатива обучению - рост зарплат - не несет в себе положительного внешнего эффекта. Это является одной из причин, почему проведение обучения бывает выгоднее повышения зарплат. Однако проведение обучения требует значительных расходов, поэтому может оказаться непосильным бременем для молодых компаний.
 
  
The number of employees, required for 100% production load depends on several factors: Subdivision size and sufficient quantity of equipment.
+
The duration of the training can last from 1 to 4 weeks. The longer the training period, the higher the increase in the level of qualification. The cost of a weekly training course for one worker is 10 city average salaries for employees of this type of enterprise. The qualifications of workers are increasing every week.
  
Manpower is not the same in all countries and regions, since education levels are different. Therefor, qualification level is not the same in all cities. On the other hand, staff qualification depends on the actual salary level: Higher salary, will allow you to hire better qualified employees in any city. An alternative to raising salary is employees training described below.
+
In turn, the alternative to training - salary growth - does not carry a positive external effect. This is one of the reasons why training is more profitable than raising salaries. However, the training requires significant costs, so it can be an overwhelming burden for young companies.
  
Average qualification level depends on education. Employees with qualification equal to the city average, can receive average salary (for the current type of subdivision).
+
==Top Manager's skills==
 +
Any company can have an unlimited amount of subdivisions of different kind, size and specialization. However, each subdivision requires its own top-manger, who has skills in a particular field. The top-manager is actually the player of a company itself, i.e. - you. Every player is characterized by certain skills in different qualification areas.
  
Salary level depends on the type of subdivision:  
+
The following qualification areas are available in-game:
  
Employee qualification influences the production efficiency and depends on the technology level of the subdivision higher technology level, results in the need for better quality equipment and thus also better qualified employees. You can improve employee qualification by training them, which allows you to keep the average salary level.
+
    "Management" — influences office efficiency.
 +
    "Marketing (advertising)" — influences the efficiency of advertising campaigns (for brand advertising and store advertising).
 +
    "Commerce" — influences store efficiency.
 +
    "Educational institutions" -  influences efficiency of kindergartens.
 +
    "Gas stations and auto repair" - influences efficiency of gas stations and auto repair shops.
 +
    "IT" - influences efficiency of IT centers.
 +
    "Medicine" - influences efficiency of medical centers.
 +
    "Restaurant management" - influences efficiency of restaurants.
 +
    "Service sector" - influences efficiency of subdivisions of service industry.
 +
    "Mining" — influences efficiency of mines.
 +
    "Power plants" -influences efficiency of power plants.
 +
    "Production" — influences efficiency of factories(and other industrial subdivisions).
 +
    "Agriculture" — influences the efficiency of plantations and agricultural farms.
 +
    "Fishing industry" - influences efficiency of fishing bases.
 +
    "Livestock" — influences efficiency of animal farms.
 +
    "Science research" influences the efficiency of laboratory and eventually speeds up the process of new technology research.
  
Before opening any kind of enterprise in a certain city you must study the city population. For example, it is better to place high-tech subdivisions or an office in a city with highly educated population. However, it won't make sense to place a low-tech subdivision in a city with expensive and well educated population.  
+
Qualification in general influences the efficiency of player's subdivisions. Players with high qualification can manage large and high-tech subdivisions. In case of an insufficient qualification level, efficiency of subdivisions will go down and expenses will go up.  
  
 +
There are three ways to raise top-manager's qualification level:
 +
    Qualification grows if your subdivision is working stable and profitable. You can check your qualification level and growth in «My office — Qualification». As soon as the green status line reaches the end of its field, your qualification level will increase by 1 point.
 +
    You can buy game points and spend them on level raising: Choose any convenient payment method in «My office — Buy game points» to acquire the necessary game points.
 +
    Awards and purchased office items can bring you a bonus in qualification level. You can check your bonuses in «My office - Qualification». Bonuses are displayed separately from the main qualification with «+» sign, for example «+4».
  
==Qualification of Top-Manager==
+
The price for one skill point is not always the same for various qualification levels. Prices to raise a skill level with game points are always calculated based on the base skill, without taking bonuses into account. This means, that if your base skill level is 8, but you have a MBA-diploma (+2 bonus = 10 in total), you will be considered to have level 8 at the moment of payment (not level 10), and you will pay for the shift from level 8 to level 9 (not from 10 to 11). So, as a result you'll have level 9 + 2 bonus = level 11.
Любая компания может иметь в своем составе неограниченное количество подразделений разных типов, размеров и специализаций. Но для управления каждым из них необходимы свои навыки топ-менеджера (собственно, президента компании, коим вы и являетесь). Каждый участник игры характеризуется уровнем знаний в различных областях, называемых квалификацией.
 
Существуют следующие категорий квалификации:
 
*"Управление" - влияет на эффективность управления [[Office/ru|Офисами]];
 
*"Торговля" - влияет на эффективность управления [[Store/ru|Магазинам]];
 
*"Производство" - влияет на эффективность управления [[Factory/ru|Заводами]] и другими промышленными предприятиями;
 
*"Добыча полезных ископаемых" - влияет на эффективность управления [[Mine/ru|Шахтами]];
 
*"Сельское хозяйство" - влияет на эффективность управления [[Agricultural farm/ru|Земледельческими фермами и плантациями]];
 
*"Животноводство" - влияет на эффективность управления [[Animalfarm/ru|Животноводческими фермами]];
 
*"Научные исследования" - влияет на эффективность управления [[Laboratory/ru|Лабораториями]] и возможность ускорить процесс разработки новых технологий;
 
*"Маркетинг (реклама)" - влияет на эффективность акций по рекламе товаров в офисах и рекламе магазинов;
 
*"Медицина" - влияет на эффективность управления [[Медицинские центры|Медицинских центров]];
 
*"Промысловое хозяйство" - влияет на эффективность управления [[Рыболовная база|Рыболовными базами]];
 
*"Ресторанное дело " - влияет на эффективность управления [[Рестораны|Ресторанов]];
 
*"Сфера услуг" - влияет на эффективность управления [[Сфера услуг|Предприятиями сферы услуг]];
 
  
Квалификации влияют на эффективность работы предприятий, управляемых участником игры. Чем выше квалификация участника игры в определенной области, тем более крупными и высокотехнологичными предприятиями он может управлять. Если уровень квалификации недостаточен, то у предприятий, управляемых участником игры, снижается эффективность работы, что приводит к снижению производительности труда и росту издержек.
+
Cost of increasing skill levels by using game points<br/>
 
 
Уровень квалификации менеджера компании увеличивается тремя способами:
 
- естественный рост;
 
- покупка квалификации за игровые очки;
 
- бонусами от наград и приобретенных вещей (победы в конкурсах, бонусы диплома МВА и проч.) – бонус отображается в закладке «Квалификации» отдельно от основной квалификации с символом «+», например, «+4», и приплюсовывается к ней при расчете эффективности предприятий.
 
 
 
При обучении менеджера за очки необходимо принимать во внимание, что стоимость прохождения обучении на 1 пункт разнится в зависимости от текущего уровня персонажа в данной квалификации. При этом бонусные уровни не влияют на текущий уровень и приплюсовываются к основному (т.е. если ваш основной уровень 8 и есть диплом МВА, дающий «+2» (в сумме 10), то с вас будут взиматься очки как при обучении с 8 на 9 уровень, а не с 10 на 11).
 
 
 
[[Стоимость повышения квалификации за игровые очки]]<br/>
 
  
 
{| border="2" width="48%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; empty-cells:show;"
 
{| border="2" width="48%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; empty-cells:show;"
 
|-
 
|-
!bgcolor="#A7C1F2" align="center"| Следующий уровень
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!bgcolor="#A7C1F2" align="center"| Next level
!bgcolor="#A7C1F2" align="center"| Стоимость повышения квалификации на один пункт обучения (игровые очки)
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!bgcolor="#A7C1F2" align="center"| The cost of increasing skill level (for game points)
 
|-
 
|-
 
!align="center"|2 - 9
 
!align="center"|2 - 9
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!align="center"|9
 
!align="center"|9
 
|-
 
|-
!align="center"|90 и выше
+
!align="center"|90 and higher
 
!align="center"|10
 
!align="center"|10
 
|-
 
|-
 
|}
 
|}
  
Any company can have an unlimited amount of subdivisions of different kind, size and specialization. However, each subdivision requires its own top-manger, who has skills in a particular field. The top-manager is actually the player of a company itself, i.e. - you. Every player is characterized by certain skills in different qualification areas.
+
To find out the skill requirement for the total amount of employees working at a certain subdivision type, check skill requirements.  
 
 
The following qualification areas are available in-game:
 
 
 
    "Mining" — influences efficiency of mines;
 
    "Stock raising" — influences efficiency of animal farms;
 
    "Marketing (advertising)" — influences the efficiency of advertising campaign (for brand advertising and store advertising);
 
    "Science research" — influences the efficiency of laboratory and eventually speeds up the process of new technology research;
 
    "Production" — influences factory efficiency (and other industrial subdivisions);
 
    "Agriculture" — influences the efficiency of plantations and agricultural farms;
 
    "Commerce" — influences store efficiency;
 
    "Management" — influences office efficiency.
 
 
 
Qualification in general influences the efficiency of a player's subdivisions.
 
 
 
Players with high qualification can manage large and high-tech subdivisions. In case of an insufficient qualification level, efficiency of subdivisions will go down and expenses will go up. There are three ways to raise top-manager's qualification level:
 
 
 
    Qualification grows if your subdivision is working stable and profitable. You can check your qualification level and growth in «My office — Qualification». As soon as the green status line reaches the end of its field, your qualification level will increase by 1 point;
 
    You can buy game points and spend them on level raising: Choose any convenient payment method in «My office — Buy game points» to acquire the necessary game points;
 
    Awards and purchased office items can bring you a bonus in qualification level. You can check your bonuses in «My office - Qualification». Bonuses are displayed separately from the main qualification with «+» sign, for example «+4».
 
 
 
The price for one qualification point is not always the same for various qualification levels. Prices to raise a qualification level with game points are always calculated based on the base qualification, i.e. without taking bonuses into account. This means, that if your base level is 8, but you have a MBA-diploma (+2 bonus = 10 in total), you will be considered to have level 8 at the moment of payment (not level 10), and you will pay for the shift from level 8 to level 9 (not from 10 to 11). So, as a result you'll have level 9 + 2 bonus = level 11.
 
 
 
To find out the qualification requirement for the total amount of employees working at a certain subdivision type look at qulification requirements.  
 
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 16:24, 6 September 2022

Subdivision Efficiency

Performance of every subdivision is characterized by its overall efficiency. Efficiency particularly depends on the following: efficiency of equipment, staff, main office for the region the subdivision is located in and Top Manager's relevant skill level. Low efficiency can be compensated by raising Top Manager's skill. Efficiency can't go past 100%.


Equipment

Suitable equipment is necessary to ensure the work of your subdivision. If your subdivision has high technology level, you'll need to buy equipment of high quality accordingly. Equipment and animals are the both an economical good, therefore can be produced. You can produce them by yourself or buy them from other players.

Equipment requirements (considering technology level):

Level of technology Required quality of equipment Level of technology Required quality of equipment
1 1,00 11 17,77
2 2,30 12 19,73
3 3,74 13 21,71
4 5,28 14 23,73
5 6,90 15 25,78
6 8,59 16 27,86
7 10,33 17 29,96
8 12,13 18 32,09
9 13,97 19 34,24
10 15,85 20 36,41

Requirements for equipment for factories manufacturing equipment (machines, instruments, sawmills and mining equipment) are reduced by one level. In addition, the requirements for the quality of equipment lowers the high level of Top Manager's skill in a specialized field (“Production” for factories, “Mining” for mines, etc.).

The equipment wears out over time and needs to be repaired. Wear and tear of equipment is charged evenly on all equipment installed at the business unit. For example, 15% wear means that each machine is 15% worn out. Therefore, when writing off part of the equipment, the percentage of wear and tear of the remaining equipment will not change.

Equipment with a high degree of wear and tear is less productive. In addition, a high level of equipment wear and tear can reduce the efficiency of the subdivision. It can be reduced by equipment repair. In this case, the percentage of wear is reduced for all machines at the same time. Depreciation of equipment is calculated on the basis of the standard service life of the equipment:

  • 10 virtual years for machinery, sawmills, mining equipment, medical equipment and simulators,
  • 12 virtual years for tractors,
  • 5 virtual years for computers,
  • 7 virtual years for devices.

High quality equipment wears out more slowly, but only if the skill level of the personnel corresponds to its quality.

On livestock farms, the effectiveness of equipment (animals) depends only on their health.

Removing machinery allows you to get rid of unnecessary equipment. For example, it will allow you to make space for higher level of equipment if you are increasing the level of technology of the subdivision.

Employees

The number of employees, required for 100% production load depends on several factors: size of subdivision and sufficient quantity of equipment.

Manpower is not the same in all countries and regions, since education levels are different. Therefor, qualification level is not the same in all cities. On the other hand, staff qualification depends on the actual salary level. Higher salary will allow you to hire employees with higher qualification in any city. An alternative to raising salary is training of employees, described below.

Average qualification level depends on education. Employees with qualification equal to the city average, can receive average salary (for the current type of subdivision).

The cost of hiring employees depends on the salary at respective subdivision. If the salary is less than the average city level, then for each employee an amount equal to 1/2 of the average city salary is taken. Also, this accrual scheme is used when hiring workers for an empty enterprise. If the salary at the enterprise is higher than the average city level, then when hiring new employees, 1/2 of the current salary is taken. Upon dismissal of employees, the full weekly amount of the current salary is charged once.

Salary level depends on the type of subdivision:

Type of subdivision Average salary
Farms and plantations 50%
Production facilities 70%
Animal farms 100%
Retail stores 100%
Service industry, restaurants 100%
Offices 150%
Powerplants 250%
Laboratories 400%
Medical facilities 400%

Employee qualification influences the production efficiency and depends on the technology level of the subdivision — higher technology level requires higher quality of equipment and thus higher qualification of employees.

In stores, the minimum qualification requirements for sellers depend on the city (the richer the city, the higher the requirements), location and product range (the most expensive product on the shelves is determined - it determines the kind of prestige of the store; the more expensive the “prestige” product is, the higher the minimum requirements to sellers). It should be noted that the fulfillment of the minimum requirements for sellers provides 100% of staff efficiency, but does not always provide the maximum elite level of service in the store.

The qualifications of staff can be enhanced by hiring more expensive and more skilled employees, as well as through training. Training allows you to achieve a higher level of qualification of workers while maintaining an average level of wages.

Before opening any kind of enterprise in a certain city you must study the city population. For example, it is better to place high-tech subdivisions or an office in a city with highly educated population. However, it won't make sense to place a low-tech subdivision in a city with expensive and well educated population.

Training allows you to raise the level of qualification of employees in the enterprise while maintaining the current level of wages. Training is conducted for all workers at the same time and does not lead to a shutdown of production. During training, the operation of the enterprise is carried out as usual.

The duration of the training can last from 1 to 4 weeks. The longer the training period, the higher the increase in the level of qualification. The cost of a weekly training course for one worker is 10 city average salaries for employees of this type of enterprise. The qualifications of workers are increasing every week.

In turn, the alternative to training - salary growth - does not carry a positive external effect. This is one of the reasons why training is more profitable than raising salaries. However, the training requires significant costs, so it can be an overwhelming burden for young companies.

Top Manager's skills

Any company can have an unlimited amount of subdivisions of different kind, size and specialization. However, each subdivision requires its own top-manger, who has skills in a particular field. The top-manager is actually the player of a company itself, i.e. - you. Every player is characterized by certain skills in different qualification areas.

The following qualification areas are available in-game:

   "Management" — influences office efficiency.
   "Marketing (advertising)" — influences the efficiency of advertising campaigns (for brand advertising and store advertising).
   "Commerce" — influences store efficiency.
   "Educational institutions" -  influences efficiency of kindergartens.
   "Gas stations and auto repair" - influences efficiency of gas stations and auto repair shops. 
   "IT" - influences efficiency of IT centers. 
   "Medicine" - influences efficiency of medical centers.
   "Restaurant management" - influences efficiency of restaurants.
   "Service sector" - influences efficiency of subdivisions of service industry.
   "Mining" — influences efficiency of mines.
   "Power plants" -influences efficiency of power plants.
   "Production" — influences efficiency of factories(and other industrial subdivisions).
   "Agriculture" — influences the efficiency of plantations and agricultural farms.
   "Fishing industry" - influences efficiency of fishing bases.
   "Livestock" — influences efficiency of animal farms.
   "Science research" — influences the efficiency of laboratory and eventually speeds up the process of new technology research.

Qualification in general influences the efficiency of player's subdivisions. Players with high qualification can manage large and high-tech subdivisions. In case of an insufficient qualification level, efficiency of subdivisions will go down and expenses will go up.

There are three ways to raise top-manager's qualification level:

   Qualification grows if your subdivision is working stable and profitable. You can check your qualification level and growth in «My office — Qualification». As soon as the green status line reaches the end of its field, your qualification level will increase by 1 point.
   You can buy game points and spend them on level raising: Choose any convenient payment method in «My office — Buy game points» to acquire the necessary game points.
   Awards and purchased office items can bring you a bonus in qualification level. You can check your bonuses in «My office - Qualification». Bonuses are displayed separately from the main qualification with «+» sign, for example «+4».

The price for one skill point is not always the same for various qualification levels. Prices to raise a skill level with game points are always calculated based on the base skill, without taking bonuses into account. This means, that if your base skill level is 8, but you have a MBA-diploma (+2 bonus = 10 in total), you will be considered to have level 8 at the moment of payment (not level 10), and you will pay for the shift from level 8 to level 9 (not from 10 to 11). So, as a result you'll have level 9 + 2 bonus = level 11.

Cost of increasing skill levels by using game points

Next level The cost of increasing skill level (for game points)
2 - 9 1
10 - 19 2
20 - 29 3
30 - 39 4
40 - 49 5
50 - 59 6
60 - 69 7
70 - 79 8
80 - 89 9
90 and higher 10

To find out the skill requirement for the total amount of employees working at a certain subdivision type, check skill requirements.