Active companies: 10,407
New subdivisions: 465
Production volume (mln.tonnes) 2,147
Retail turnover: $28,902,494 M
Service sector turnover: $29,525,601 M
Government procurement: $775,157 M
Virtonomics is a line of economic strategy games based on real world economy, business practice, entrepreneurship and management principles. The purpose of the game is to create a profitable and competitive company. Each player receives a starting capital, which can be used to develop the virtual company according to their own unique scenario. Users customize their business goals, strategies and tactics.
Virtonomics is highly versatile - Players choose their own business goals, strategies and tactics. As in real life, individuals are able to venture into Retail, High Tech, Manufacturing, Agriculture, Medicine, etc. Every business can be highly profitable - all it takes is knowledge and determination to pursue one’s goals.
The use of gamification to engage players in solving various problems has been utilized by businesses and various educational institutions globally. Various business simulations have been created to assist and assess employees and students. Major businesses and universities have already deployed or will soon be deploying gamified applications.
Virtonomics offers a unique edge - our virtual economy is managed by its users! All the actions and interactions in the game are made with and by real people. During the game , players and students manage their companies, compete and gain specific knowledge in: leadership, interpersonal communication, teamwork, global business development and operations.
A large and proactive user base of Virtonomics creates a highly realistic resemblance to the real world’s economy: free-markets, trade, production and partnership.
One of the most life-like experiences players find during the gameplay is that the game has no linear simulation scenario. There is no preset algorithm for winning or losing. Players have endless possibilities to reach their unique business goals.