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List of forums -> Archive -> Suggested Changes To Pay-To-Play Model |
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While I understand that the developers wish to receive an income to reward their work in producing this game, I feel there are two very fundamental flaws in the model for pay-to-play that has been put in place.
1. Price It is simply too high. I have played numerous online games and the prices being introduced for Virtonomics are more than double the highest I have previously paid, and four times the price of some online games. If you are looking to have a large user base then the price needs to be reduced. 2. Demo-mode The 14 day demo will not be enough to convince most people that the game is worth paying for. After 14 days my business was still losing money, and only surviving because of the bonuses for completing quests. Had I been asked to pay at that point then I would have quit without hesitation. A much better solution would be to have a demo-mode unlimited by time, but with a restriction on the maximum number of subdivisions that can be owned (I would suggest between 5 and 10). This would allow people as much time as they need to decide to become a paying player whilst still putting a substantial restriction on what they are able to do for free. |
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| i've asked Diska some questions directly and if he is willing to improve this game: http://virtonomics.com/mary/forum/forum_new/11/topic/27744/view ... Since my post he had time to read delete other messages he didn't like, but i didn't get an answer. Well i "only" have paid 50 USD in the past 3 month and i see no point in maintaining monologues. |
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$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ no money - no honey - mary is a bitch :-/ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ |
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| well, everything's been said and let's just hope for a fruitful response or just be here until the fat lady sings. | |||
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| Does this mean that everything would start in the beginning??? Oh my gudness... | |||||
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| hafeezi
Thank you for your suggestions. Shop assistants may later appear as a paid service which will help optimizing the process of making adjustments to your store. As for the restrictions concerning your company's field, we don't make them intentionally in order to allow you to do wahtever you like in every sphere you like. Besides, the high priced companies are rather complicated themselves which is kind of a natural ristriction. |
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| *Fat lady sings* | |||
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| I'm late to add to the monologue however just to throw my 2 cents in.....
I see a principle problem with the current model which is not a "pay to play", but rather a "pay to gain" model. In order to advance more rapidly you need to invest, encouraging you to pay more to buy game points. We now see a significant reduction of suppliers on the market reducing the stable supply of goods at competitive prices. It seems that to be successful you need to manage the complete supply chain, and the real competition has shifted to competing in the liberalised retail market. This is the part of the market which is currently following normal market trends. OK -I understand there is a need to make this game pay. I guess the Google delivered adverts generate some cash, but they will generate more if there are more players. Of course the adverts are influenced by the page content, so I've seen some really interesting adverts related to the industries I'm playing. They are interesting but normally not worth clicking. Maybe if we all clicked an advert each day this would help.... But another suggestion would be to adapt the page content to ensure more applicable adverts are shown for gamers instead of industrialists and purchasers. Also more players would increase the click rate. I'm quite happy paying a reasonable amount each month to play. I'd be much happier if it was a fair playing ground for everybody so your success is not dependent on the amount you pay. Some suggestions Size based charge You could charge based on the size of the corporations owned. So a 100,000 square foot store should be more expensive than a 10,000 square foot store Region based charges Allow basic player to establish himself only in a single region. To expand to other regions you must pay an amount per region. There are actually lots of ways to establish a payment model but keep it simple. It's also important to ensure hat people can play for free but with limited access to facilities.... Free play Starters get a package of five enterprises which they can expand with say a maximum step of one expansion step per week. For example they can increase the size of one subdivision by one step or they can build a new subdivision, but not both. This would allow new players to play for free and create more demand/supply in the market. But they would need to pay the package to be allowed to play more fully. Simple affordable payment packages Also it's important to introduce easily understood packages which people can buy. The current concept is too complex and too costly..... and hence not used For example if you want to introduce a quality system innovation, it costs in excess of a dollar a subdivision for larger subdivisions. If there was a low barrier package, like pay 10$ and introduce as many innovations as you want, I'm sure more people would opt for it. It is a great game and very instructive, but will only survive if players continue to play
Hoping for the best SAWASAWA Great bread, great pasta, great pastries |
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| "Success dependent on the amount you pay" .. The only way to solve that are different worlds with different monthly MAX of spending, all players would have the same conditions but a bit like a poker game where you select a table according to your spending budget. Uncle gifts would get larger over time to maximize between-player challenge, Game advantages could only be purchased with in-game money... play free for 90 days and able to win, buy for virtual money, trade or receive as a gift update credits from other players. The lack of interest to widening the audience by serving small people/budgets may be due to hard- and software restrictions, and the main target is to sell the game itself, so its under development until the right price is offered. >> Not enough people register at main advertiser's site (Earn $27 for every membership registration you refer to FXClub) ! Can we get game points for registering there? |
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| >> Not enough people register at main advertiser's site (Earn $27 for every membership registration you refer to FXClub) ! Can we get game points for registering there? No, u can't, Mike1. |
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| Sawasawa: I'm glad to see constructive comments regarding the change of business model, and you raise some excellent points.
The pay to gain model is only applicable to Mary realm. Anna realm is a true pay to play version, but at a higher cost than Mary so there are fewer players there. I'm not sure how others feel about it, but I actually prefer the payment concept used for Mary realm. I say concept because I think there needs to be some adjustment to the point pricing on most buildings to really encourage purchase. Limiting banked days to 90 also renders anything above 15 points virtually useless, who would buy a mine for up to $1000 when one for $15 will give the same access? "It seems that to be successful you need to manage the complete supply chain" This is what I see to be the biggest problem with the game, especially now many companies are disappearing. Expanding on your Free play suggestion, I'd like to see a free option available to players. Instead of limiting new buildings or expansions, I believe a restriction on certain industries would be beneficial to players and developers. If free players were allowed to build basic buildings (animal farms, mills, semi-product factories, etc), there would be a wider range of suppliers for necessary materials and the competition this creates among the suppliers would be a large incentive to upgrade to paid status. |
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List of forums -> Archive-> Suggested Changes To Pay-To-Play Model | |
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