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List of forums -> FAQ -> please tell me what's wrong with my supermanager |
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Yamoussoukro Cote d'Ivoire Office 50 work places 25.10% 10/50 workplaces - req 19 (why?) Yamoussoukro Cote d'Ivoire Furniture factory Production 50/200 work places 25.30% Yamoussoukro Cote d'Ivoire Laboratory Researches 1 level 1.07% 2.1 Audio equipment production 0.00% Yamoussoukro Cote d'Ivoire Store Trade hall 100 sq.m. 0.00% 5/10 work places Bouake Cote d'Ivoire Warehouse 10 ths.sq.m. 25.10% Abidjan Cote d'Ivoire SUPER Dejector 3000 Production 1/400 work places 26.10% Yamoussoukro Cote d'Ivoire Warehouse 10 ths.sq.m. 25.10% sum: 2 factorys with 51 workers total 1 store with 5 workers total 1 office with 10 workers total 1 lab with 5 workers total 2 warehouses all subdivisions are in the same region. Supermanager quali = 2 Work efficiency of my office: Office size 50 work places Number of controlled subdivisions 7 (61 wrk.) Number of employees 10 (required ~19 wrk.) Qualification of employees 5.07 (city average: 1.50, required 4.55) Staff efficiency 85.70 % The level of administrative load 8.36 % The indicated minimum requirements are necessary, but not enough to achieve the 100% effectiveness of the personnel. The final effectiveness is a function of three indices (number of employees, qualification of imployees and quality of computers)and has to correspond with the level of administrative load of the office. Number of computers 15 Computerization level 100.00 % Computers quality 9.67 Computers wear and tear 1.79 % (0+1 pcs.) Equipment efficiency 100.00 % Qualification of player 2 Total number of employees on profile qualification 10 Top manager efficiency 54.10 % Work efficiency 25.10 % 2 questions: why are 19 workers required to manage 61 workers? how to increase the top manager efficiency? |
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| - number of workers in office is not enough to manage all your subdivisions in this region - your top manager qualification is not enough to manage even this number of employees in office So you should decrease workload of your office: - stop laboratory - close this store and put a new one in another region - don't use HQ computers now |
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| Does the number of warehouses and the regions they are placed in affect the efficiency of anything?
I've sent my scientist on holiday. I've sold the store (req. office workers dropped from 19 to 7 immidiantly) I've bought equipment for my lvl1 factory and employed 400 lvl 1 employees. after that I've fired all but 9 office workers (7 was still the displayed # of required office workers) and th required office workers raised to 18 instantly. What's going on here? Do I really have to open a new one or can I just ignore that point, as I want to focus on production first anyway? What else can I do to at least get some of my subdivisons running again? sell warehouses? sell lab? send my furniture factory on holidays? btw my qualifications are all lvl1 but production and management which are both at lvl 2 - your top manager qualification is not enough to manage even this number of employees in officeaccording to this table 20 workers I should be handle up to 20 office workers shouldn't I? also I should be able to manage 1114 Industry workers... what do I get wrong? |
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Warehouses affect workload of office.
You've employeed 400 workers. It's a lot. Think 100-200 workers will be better.
As you want.
You may leave all your factories working, but not at full workload. Think 100-200 workers for each factory will be good. If you have 100% efficiency, your top manager skills will grow fast and you'll be able to increase number of workers soon. Btw, check link "work efficiency". You could find it: office(factory) main page -> end of the page. This link shows your subdivision efficiency for tomorrow and updates every 15 minutes.
These numbers are for top3 and you've a problem with top1. Check this link. For your office ~10 workers with Q1 will be good. Think it will be enough to manage all your subdivisions and your top manager efficiency will be 100%. |
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HQ computers require more qualified workers, HQ workers increase load on top manager |
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| So if I understand well it is better to have LQ computers? | |||
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For companies with low qualification of top manager in management better to use LQ computers, for companies with high qualification - HQ computers. |
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| Thank you VLLord, I've just restarted my company as I think it should be quite easy to get the supermanagerquest with the info you gave me. Some gamemechanics seem to be quite obscure and ridiculous here... Like avoiding high qualified workers in order to relieve the direction - "hey lte's fire all good master craftmans and hire IQ<80 temporary workers so we don't have to take a look what's going on in our factory anymore" Also this Computer thingy which probably fucked up my company alot and doesn't make sence at all too. btw is it possible to train the topmanager by artificially keeping the his workload close to 100% by overpaying the officeworkers (as I've just learned that brilliant officeworkers are harder to manage than a bunch of morons) or does the required amount of workers count. Same question for the amount of office workers |
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The main factors, which ifluence top manager's qualifications growth are:- workload of top1 near 100% - workload of top3 near 100% What is top1 and top3 see my link above. |
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I take exception to your inference about IQ and morons. People with high IQ are not necessarily smart or brilliant, and smart people do not all do well with IQ tests. The term 'moron' was once applied to people with an IQ of 51-70, and is suggestive of a person with an intellectual disability. "Normal" people on the IQ bell curve have IQ measures of 80 to 120. As a manager, if YOUR qualification is inadequate, you should find it harder to manage staff who are a lot more qualified than you are. |
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Nearly made the quest at the 2nd turnover, but unfortunatly the construction of my new subdivisions just finished in the same turn :-/ Bamako Mali Office 10 work places 100.00% I take exception to your inference about IQ and morons.That's true - I've refered to morons when talking about the IQ<80 ppl. I'm sorry if I've offended anyone with that statement - especially as I didn't hit the historical threshold of 70. People with high IQ are not necessarily smart or brilliant, and smart people do not all do well with IQ tests.Though the test has its flaws I still think that it is a usefull indicator for intelligence (whatever that is exactly). anyway that's another discussion and doesn't belong here. As a manager, if YOUR qualification is inadequate, you should find it harder to manage staff who are a lot more qualified than you are.erm... no?! take my example: a bunch of idiots not knowing how to use their machines + managers in the office that never finished an apprentinceship vs. a solid number of master craftmen exactly knowing how to do the work + competent managers. do you seriously want to tell me that an unexperienced topmanger is able to get an higher output with the first team? In reality you could probably even turn a blind eye on the 2nd team and it'd still be more effective than the 1st one (which would probably burst into flames within 2 weeks anyway ;) ) |
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| "Morons" once applied to people with an IQ of 51-70, being superior in one degree to "imbecile" (IQ of 26-50) and superior in two degrees to "idiot" (IQ of 0-25).
I doubt a person with IQ of 0-25 would be employed at your enterprises. An inexperienced top manager may not get higher output from a lower qualified team, but the qualification would match the low technical level of your factories. For the sake of argument, more highly qualified staff would be bored with low tech work, and, as I have observed in real life, either take it a little too easy or begin to take short cuts, or leave. They may indeed be more inclined to work for their own interests instead of that of their employer. If the top manager is not qualified or smart enough, they will then not be able to provide adequate overall supervision to ensure overall efficiency. That said, the game is designed as that: a game. The qualification criteria was introduced a few months ago (see previous forum posts). I think it was designed with the intention of limiting player's growth, and many players seemed to have a lot of problems with it. |
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The qualification criteria was introduced a few months ago (see previous forum posts). I think it was designed with the intention of limiting player's growth, and many players seemed to have a lot of problems with it.that's not very astonishing. Those game mechanics are neither intuitve nor described well in the game. ingame you can only see that 'something' affects your supermanager, but you have to search in for forums for VLLs post to identify that problem (or spent hours to extract those values yourself empiricaly). |
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List of forums -> FAQ-> please tell me what's wrong with my supermanager | |
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The main factors, which ifluence top manager's qualifications growth are:
