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List of forums -> FAQ -> Qualification growth. How it works |
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Common info
If the player qualification is fully utilized, qualification growth will be faster. That is the ideal growth factor - when the company is working with 100% efficiency and full usage of a top manager capacity. However, there are the following additional factors to effect qualification growth: management's growth is additionally evaluated by paid taxes of the company commerce's growth is additionally evaluated by profit (paid taxes) of stores. production's, mining and animal husbandry growth is evaluated by the quality of produced goods. Ideally, the company must produce high quality goods. At high levels of qualification, output quality should be equal to the average quality of the realm. For lower levels of qualification it can be lower. Optimal growth of science is evaluated by the amount of technology inventions in the previous 15 turns and the sale of technology (not license) in the previous 15 turns. agricultural growth has no additional factors; growth only happens during the harvest season. marketing's growth is evaluated by volume of advertising. Single volumes of advertising and / or the total amount of advertising must comply with the current level of player. The ideal load - this is when top1 and top3 are utilized to the maximum. ~~~ What is top1, top2, top3? To run a subdivision with full efficiency, a suitable Top Manager qualification (Q) is required. A players qualification grows every day, according to a summary of factors from all subdivisions of the respective Q. One indicator is 100% efficiency at every subdivision, but there are other "invisible" factors which effect Q growth. Those are Top1, top2 and top3. When the new qualifications system was introduced, those invisible factors Top1-3 were displayed at each subdivision for a while in a special window which looked like this:
Top1 - How much Top Manager qualification needed to manage the current settings (current staff number and qualification) in a single subdivision Top2 - How much Top Manager qualification needed to manage the required settings (required staff number and qualification) in a single subdivision Top3 - total number of staff for the whole company ~~~ How to achive growth from this table? It's very simple - you must load your top manager at each unit and throughout the company. Ie if the load is ideal, then the hiring of another employee, reduced eff. all units of the industry. If we increase the qualifications of personnel that eff. also decreases (only in this unit) Conventionally, it can be represented as:
Note: You can artificially increase the qualification of staff, to the maximize load of top1 Is there a caveat - top1 and top3 can compensate for each other. For example, in this case, eff. will be 100%, although top1 overloaded (because top3 underloaded):
But, growth may will not be perfect (due to lack of load on top3) Note: Overloading of top-manager are not recommended - reduce growth due to low eff. will be stronger than in case of low load. Note: Easy way to maximize load on top1 - set the total number of staff to the values from this table, and then at each enterprise increases the qualification until total efficiency starts falling ~~~ Bonuses from awards have influence to the growth? Yes and no ![]() For growth takes value of native top, but if the load exceeds its capacity, the bonuses help to avoid reducing the efficiency, and consequently - reducing the growth will not:
~~~ Which is better - a large subdivision, or lots of little ones? For growth of top manager - no difference. Example: Qualifications of a top manager in the production = 7. Situation 1: two units at 3500 workplaces (personnel qualification - 2) Situation 2: 10 units at 700 workplaces (personnel qualification - 6,78) In both cases, the load on top1 (for each unit) and top3 (the entire company) is the same. In the former case, less salary costs and stress of the office. In the second case - have the opportunity to put more high tech, but the load on the office are much higher. ~~~ How additional factors affect the growth? Only downward. Ie if your top1 and top3 not loaded, then additional factors will not be able to compensate for the low load. Approximate calculation of growth is as follows: 1. Determine the base growth (depending on workload top1 and top3) 2. If eff. unit is less 100%, then the base is reduced. 3. Multiplied by a coefficient of additional factors (eg, for managment and commerce can be reduced to 10 times) In best case coefficient = 1 (not reduces) ~~~ How do I know how perfect growing my skills? Install this script (originally by test01; adapted for Chrome by Ixnad) How to install user script ~~~ Special thanks to Mike1 ![]() |
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| You need Q24 in commerce to manage this store or Q17 if you lower employees qualification to the required one. When Norway was introduced the requirements to employees qualification were defined higher than for other countries. | |||||
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where can I see these qual reqirements before I open an office in a city. plus should I close this office now or keep it running on 50% eff. I am still making some profit here though. thanx |
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| One more question. with commerce Qual 12 I can have total # of employees 1801 in my stores. at required qual 1.3 I can have 1000 in a store I guess. then why in the store below it tells me my top manager eff is not enough? plus how can I make this store service elite? I am already paying my employees max available pay. thanx City district City centre Store location Nigeria/Ibadan Trade area 100 000 m2 Rent expenses 69 831.01$ per week Number of departments 6 Number of employees 320 (required ~ 409) Salary of one employee 3 000.00$ per week (city average 46.55$) Salary expenses 960 000.00$ per week Qualification of employees 8.28 (city average 1.00, required 1.30) Staff efficiency 96.40 % (at the moment of update) Store reputation 323.89 Advertising expenses 102 000.00$ per week Advertising efficiency 100.00 % Number of visitors 80 913 per week Visitors wealth index 140 High Sometimes store assistants don’t have enough time to serve all customers. Try to hire more employees. Office efficiency 100.00 % (at the moment of update) Qualification of player 12 Total number of employees on profile qualification 756 Top manager efficiency 74.80 % (at the moment of update) Work efficiency 72.10 % (at the moment of update) Efficiency of your store is medium In order to improve store efficiency you must raise top-manager’s qualification in field of Commerce. Perhaps, your store has too many employees. Top-manager’s qualification in field of Commerce may itself increase, in case if stores are stable and profitable. |
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| I see that, actually I wanted the service level high, when I place the required number of employees I need to lower qualification of employees to be able to fit in the numbers and that reduces the service level to very low. any way, ı guess I need to wait untill the qualifications get higher | |||||
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| can someone please explain me how come my eff isn't 100%?
http://imm.io/gKkQ (you have to copy-paste it...don't know why isn't working if you just click on it) I looked in all possible tables about qualifications but in everyone my qualifications should be high enough to achieve 100% efficiency. Or maybe I'm wrong? |
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1. You missed the very first table here. 2. Use [ a href="link"]any word/link again[ /a] to paste links (without spaces before "a"). |
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| Where can I find the average quality for realm of a product (that I have to exceed for the optimal growth)? On the page like http://virtonomics.com/lien/main/globalreport/marketing/by_trade_at_cities ... , I see quality in local suppliers and in the stores - is it one of them? | |||||
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You were close to find it. ![]() Game world => Reports => Production |
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| has anyone got any tables on service sector and medicine qualifications? | |||||||
List of forums -> FAQ-> Qualification growth. How it works | |
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