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List of forums -> Main forum -> Changes to qualification growth algorithm


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Topic created : 25 November 2011, 12:01

Last time edited : 13 April 2012, 18:26

VLLord
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3 days ago there was an inmportant announcement on the russian forum... Guess this information is worth to be mentioned here as well.
 
diska
Внесены корректировки в алгоритм роста квалификации.
 
Каждый "естественный" полученный уровень навыка увеличивает необходимое количество опыта для достижения  последующего на 5%.
 
При этом приобретенные за очки уровни возвращают скорость естественного роста к изначальным значениям (без 5%-ных прибавок).
Каждый навык топ-менеджера учитывается отдельно.
 
Ранее достигнутые уровни (до 20 ноября) не влияют на скорость роста.

 
jobond
test01

Вопрос в образовательных целях. 11 "естественный" уровень будет теперь дороже на 10*5 = 50% или на 1.05 Pow 10 = 62,9% ?

Второе. Покупка квалификации сбрасывает рост к исходному уровню.

Now in English. I'll explain the new algorithm using the following example.
 
As for November 20, your qualification in production was 5.
 
According to the new algorithm you get a penalty of 5% growth slowdown for every "qualification up of itself". Penalties are summed up according to a compaund interest formula, not a simple one.
 
Expected growth in production:
 
Q lvl     was      now
5          40%     40%
6          36%     36/1.05 = 34%
7          33%     33/1.05^2 = 30%
8          31%     31/1.05^3 = 27%
...
20        18%     18/1.05^15 = 9% -> you decided to buy 21st lvl with game points
21         -           -
22        17%     17%
23        17%      17/1.05 = 16% and so on...
 
Buying qualification with game points burns down previous penalties (for this qualification field only).
Penalties are independent for every qualification field (production, commerce etc.).
 

Let's consider another example.
 
You've just started and you want to get to Q50 in management.
 
Q lvl     was      now
1          100%   100%
...
10        27%     17%
...
30        14%     3%
...
50        11%     1%
 
Note #1.
 
All qualification skills gained before November 20, don't affect growth (no penalty).
 
Note #2.
 
It takes 28 days to get 10 in management on condition that you grow at max.
 

Table #1
 
Q lvl  Slowdown (times)
1 1,00
2 1,05
3 1,10
4 1,16
5 1,22
6 1,28
7 1,34
8 1,41
9 1,48
10 1,55
11 1,63
12 1,71
13 1,80
14 1,89
15 1,98
16 2,08
17 2,18
18 2,29
19 2,41
20 2,53
21 2,65
22 2,79
23 2,93
24 3,07
25 3,23
26 3,39
27 3,56
28 3,73
29 3,92
30 4,12
31 4,32
32 4,54
33 4,76
34 5,00
35 5,25
36 5,52
37 5,79
38 6,08
39 6,39
40 6,70
41 7,04
42 7,39
43 7,76
44 8,15
45 8,56
46 8,99
47 9,43
48 9,91
49 10,40
50 10,92
 
Table #2
 

   

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15 December 2011, 19:25

Melchior2008
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If the points were cheaper, I think more people would buy them and get plantations, mines and things like that. I mean like 10 times cheaper So-so
 
You would also see more logos, more brands... 
 

23 December 2011, 04:29

lumenatrer
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Hmm... so this is why my production qualification is stuck at 20... 
 

30 December 2011, 06:55

Last time edited : 30 December 2011, 07:00

Mike1
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How long does it take to achieve levels 20, 30, 40, 50, 60 with this new natural growth algorithm and without investing in points? 
 

30 December 2011, 11:53

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Mike1
How long does it take to achieve levels 20, 30, 40, 50, 60 with this new natural growth algorithm and without investing in points?

20 - appr. 4.5 monthes (real)
30 - appr. 1 year
40 - appr. 2 years
50 - appr. 4 years
60 - appr. 8 years 
 

30 December 2011, 19:43

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VLLord
30 - appr. 1 year

And that's the best case scenario - that is, if you are hardcore micro-manager who enjoys running their company on a neural network principle - will do anything, however unnatural, just so the numbers are right and the qualifications are 100% loaded.
 
On the other hand, if you are role-playing it, I'd say multiply these numbers at least by two (that's from personal experience). 
 

11 January 2012, 17:06

Stef4n0
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Thank you dear qualification growth algorithm!
goodbye virtonomics!
It was a pleasure. 
 

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