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List of forums -> Main forum -> New Player vs. Office Efficiency |
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All my subdivisions are at about 3.83% Why?
Every stat. is at 100% except 'office efficiency" is at 2.1% so overall efficiency is like 3.83% In my main office is every stat is 100% except for "top manager efficiency" which is 17.9% Apparently this is a very important stat. because it enables your ability to do ANYTHING in the game. So the way I understand this... the only way to increase "top manager efficiency" is either wait for qualification, (which will probably take about 6 real life months) or pay real money to arbitrarily increase this number in qualification. ALL OF THIS is before you get to play the game. I can't do anything at all with my subdivisions at 3.78% so why would I want to pay? There is no game here. Just thought I'd be nice enough to let you know, unless of course you are not interested in any new players. If that is the case then I apologize for wasting your time. It is too bad because this game looks like it may have been fun. It seems similar to a PC game called Capitalism (1995) which was an amazing game. |
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| yes it will restart your levels of qualification | |||||||
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Try this: Fire all your other office employee and Store. Open 1 new office somewhere else and open 1 store under his control. Both of them hire only 2 staff. Feel the different. |
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| Remember you can send enterprises on holiday aswell, when on holiday employees don't count against qualification.
More enterprises on holiday = higher efficiencies. Many companies have done or will have to do this to fix efficiency crash like you experienced. I have 60-70% of animal farms and 30-40% of factories on holiday myself. Advertising will also reduce efficiency, so you may want to stop any advertising you have going while you try to fix the problem. Personally I have reduced advertising spending by 80-90%. It just goes to show there are ways, you just need to think and ask questions... |
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| as eVVe and Fractal said...put your companies on holiday and then every turn bring one at the time back and watch your qualification...i also did that and it worked for me quite well
so you have to be patient in the next few turns and you'll be rewarded at the end it's pleasure to see the efficiency of your enterprises at 100 % ;) |
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| remember offices and factories on holidays still cost $ -- 1/2 average salary for workers + office rent.
if you are new and don't have too much money to lose each turn for workers on holidays, consider selling your factories. you can always rebuild them when your qualification (and cash) grows more |
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| Lets go step by step: Your qualifications are: Commerce&Management = 1, Production = 2 This is where you can see, how many employers you can have at those qualifications: http://virtonomics.com/lien/forum/forum_new/13/topic/100146/view ... Now you can reduce number of employers by firing them or putting them on holidays (recommended). Now in your case I would probably restart and slowly progress in hiring new employers (as described by others). |
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| I just started playing this game. I chose the 'free gift from rich uncle' option. With the free uncle gift you get an office, a mill, some random factory, a laboratory and a store.
So if I understand what people are saying: 1. Get free uncle gift. 2. Close all your subdivisions because you're fucked from the start. You can't even sell your companies until you have the management qualification to do so. What a joke. What is the point in starting the game with all these companies if you have to close them all right away or send them on holiday? Obviously something is broken here. I don't think I'm going to stick around to play a broken game. |
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bewareofcows has a good point even if i disagree with the way he has put it..
i can remember it being hard when i started, and struggling to avoid bankruptcy, and that was before the efficiency reform. by the looks of things, the nature of the uncle's gift actually impedes a new player's progress. i used to be a therapist in my younger days. we were always taught to make things such that it is successful for the recipent if we want them to be interested in something new. having the game too difficult to succeed in the first few weeks will only mean only really die hard players remain. if admin wishes for the game to appeal to a wider audience (also better for us players), perhaps the uncle's gift content can be reviewed, as well as the efficiency rules for the beginning levels. get us hooked into the game before making it too hard to be successful. make it easier to stay solvent, perhaps for the first 5 levels. |
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| For me I think differently..... The Die-Hard part is where coming from the Tender part. When you grow big there is so many thing to look after. I do really feel tired after more than 1 month play. I would say there are allot Smart, inteligent, aggresive people around Virtonomics, espeacially those who win allot Virts. The effort putting in is un-imaginable. After all this is the best web-based game I ever encounter, it give me motivtion... this game is really challenging, only the best can survive... I think I would play less now... or atleast reduce the time to play... Its too time comsuming. Maybe I will scale down my operation and let the new 1 to have some chance So I can really enjoy playing the game.Unlike now which is hardcore..... Have to take in so many factor for competing with other player. |
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| bewareofcows is taking advice that was given to players in a different situation. The advice to send employees on holiday or close/sell enterprises was directed at the players who suffered an efficiency crash when the snowman melted. Snowman artificially raised qualifications so it was possible for players to build more enterprises than they'd ordinarily be able to handle. When snowman melted things only went back to how they started, ie. no qualification boost. That is not to say the starting conditions shouldn't be looked at, unless you already have a good idea what you are doing you probably won't be able to raise your qualifications terribly quickly. If it takes too long people will lose interest and quit before they even get to the fun part of the game. Maybe a set qualification growth rate could be introduced for qualification levels 1-5. Make it quite high so people can see what the game is about more quickly, especially if they are just learning the game like most new companies would be... Otherwise this may become more common: I don't think I'm going to stick around |
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Yes. Making the first 5 levels more easily achieved will be much better and less discouraging |
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| bewareofcows... i found the main problem at the first few turns to be the management qualification. If you put subdivs on holidays to get Q below 1 2-4 turns you can switch them on after that because mgmg Q will grow very fast.
It may be a bit annoying but its lesson nr 1 of this game: don't exceed your qualifications. |
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| I have the same complaint, I have 200 factory employees (2 full level one factories), and really cant afford to put any on holiday to allow for my qualification to go up, but I'm sitting on 0.10% efficiency because of my office. | |||||
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| Sounds like you can't afford not to... | |||||||
List of forums -> Main forum-> New Player vs. Office Efficiency | |
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it's pleasure to see the efficiency of your enterprises at 100 % ;)
So I can really enjoy playing the game.
