Difference between revisions of "Turn update/en"

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Latest revision as of 14:06, 4 December 2025

Data processing procedure during turn update
(especially significant points are highlighted)

  • Generating free market licenses (for Anna only!)
  • Determining sale prices in stores
  • Determining store uniqueness
  • Calculating artifact influence
  • Forming city markets (quality/prices of local goods, market volumes)

  • Distributing money from technology sales
  • Determining the average price of technologies for the current turn

  • "Stupefying" workers (a drop in skill level due to low wages (below 80% of the city average))
  • Training workers, withdrawing training fees
  • Setting a new skill level workers
  • HR Department Work

  • Office efficiency calculation
  • Writing off funds for advertising in offices, determining advertising effectiveness
  • Brand establishment
  • Writing off funds for advertising in stores, determining advertising effectiveness
  • Determining store awareness
  • Calculating store metrics (awareness, visitors)
  • Calculating unit efficiency (excluding offices)

  • Retail (sales, cash collection)
  • Innovation payments
  • Updating information about city markets
  • Franchise payments

  • Financial calculation of wholesale market contracts (calculation occurs in the order in which contracts are concluded, but not strictly due to workload optimization) (by the server itself)
  • Production, write-off of funds for all items (except innovation and warehouse expenses)
  • Calculation of enterprises on vacation (write-off of wages)
  • Collection of warehouse expenses
  • Receipt of products to warehouses (from wholesale market processing and from production)

  • Construction of new production facilities
  • Calculation of the license market (first listing, then purchasing)
  • Expansion of production
  • Calculation and collection of taxes

  • Calculation of skill growth
  • Calculation of company assets and cash
  • Ratings (companies by assets, turnover, and technology, players - by skill)
  • Salary dynamics
  • Auction Parameters (at this stage, the remaining recalculations before the end of the auction are changed, and therefore, from the moment a new real day begins until the recalculation, it seems as if the auction has been extended by a day (the end date is "pushed back").

  • Recalculation End Flag (at this stage, the recalculation is actually considered complete. All subsequent actions occur outside the recalculation procedure, and a failure in them cannot lead to the annoying notification "there was no recalculation of the game situation today").

  • Rewarding users with various rewards
  • Quest Calculation (due to the late calculation of Tasks, the player receives rewards in the form of experience gains only on the next recalculation).
  • Generating Financial Reports
  • Rating Calculation (by retail, by production, by popularity, by forest, by farms, by plantations)
  • Auto Repairman
  • Calculating the lifespan of innovations and other paid services (since this calculation occurs de facto after the actual recalculation is completed, a situation where a recalculation fails and the subscription period for services is simultaneously reduced is impossible)
  • Public Procurement and Regatta Ratings
  • Calculating the results of tenders and competitions (sequence: KM - tenders - KD - KP)