Audience description

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Game audience

Site:

  • 90% males
  • 10% females
    age:
  • 18-24 y.o. - 35%
  • 25-30 y.o. - 32%
  • 31-40 y.o. - 19%
  • 41-50 y.o. - 5%
  • 51-60 y.o. - 9%
  • 16% have more than one higher education
  • 63% have a higher education
  • 21% have unfinished higher education
    personal monthly income:
  • 64% from $2000 to $3000
  • 22% from $1000 to $2000
  • 7% from $3000 to $4000
  • 7% over $4000

    Solvency:
    average monthly payment of a player is over $30 (to compare: common casual games - not more than $1-2 per month)
  • 31% mid-level managers
  • 19% students
  • 15% specialists/office workers
  • 10% private entrepreneurs and business owners
  • 5% top managers
    Professional area:
  • 30% of entrepreneurs and businessmen have described their professional area as "Sales", 19% - "IT / Internet", 17% - "Service", 13% - "Finance", 11% - "Production"
  • 29% of top managers have described their professional area as "IT / Internet", 20% - "Sales", 16% - "Finance", 13% - "Service"
  • 28% of mid-level managers have described their professional area as "IT / Internet", 25% - "Finance", 20% - "Production", 8% - "Sales"
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